godot/demos/viewport/2d_in_3d/pong3d.gd

9 lines
204 B
GDScript

extends Spatial
func _ready():
# Initalization here
var tex = get_node("Viewport").get_render_target_texture()
get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex)