godot/demos/viewport/gui_in_3d/gui_3d.gd

39 lines
1.1 KiB
GDScript

extends Spatial
# member variables
var prev_pos = null
func _input(event):
# all other (non-mouse) events
if (not event.type in [InputEvent.MOUSE_BUTTON, InputEvent.MOUSE_MOTION, InputEvent.SCREEN_DRAG, InputEvent.SCREEN_TOUCH]):
get_node("viewport").input(event)
# mouse events for area
func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
# use click pos (click in 3d space, convert to area space)
var pos = get_node("area").get_global_transform().affine_inverse()*click_pos
# convert to 2D
pos = Vector2(pos.x, pos.y)
# convert to viewport coordinate system
pos.x = (pos.x + 1.5)*100
pos.y = (-pos.y + 0.75)*100
# set to event
event.pos = pos
event.global_pos = pos
if (prev_pos == null):
prev_pos = pos
if (event.type == InputEvent.MOUSE_MOTION):
event.relative_pos = pos - prev_pos
prev_pos = pos
# sned the event to the viewport
get_node("viewport").input(event)
func _ready():
# Initalization here
get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture())
set_process_input(true)