..
shaders
Clamp negative colors regardless of the tonemapper to avoid artifacts
2021-08-13 10:38:06 +02:00
rasterizer_canvas_base_gles3.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-29 13:53:07 +02:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-29 13:53:07 +02:00
rasterizer_gles3.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-29 13:53:07 +02:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-29 13:53:07 +02:00
rasterizer_scene_gles3.cpp
Add setting for shadow cubemap max size
2021-04-20 23:17:45 -07:00
rasterizer_scene_gles3.h
Various light culling fixes
2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_storage_gles3.h
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
2021-03-26 11:27:27 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
Batching - use FINAL_MODULATE_ALIAS in shaders
2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00