godot/modules/bullet
Haoyu Qiu f3816898fa Fix crash when pinned SoftBody point is out of range 2021-10-04 16:42:53 +08:00
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SCsub Compile bullet with threasafe switch on 2021-09-30 10:46:02 +02:00
area_bullet.cpp
area_bullet.h
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
bullet_physics_server.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
bullet_types_converter.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_types_converter.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
bullet_utilities.h
collision_object_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_object_bullet.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
godot_result_callbacks.h Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
hinge_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
rigid_body_bullet.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
shape_bullet.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shape_bullet.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
slider_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp Fix crash when pinned SoftBody point is out of range 2021-10-04 16:42:53 +08:00
soft_body_bullet.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
space_bullet.cpp Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
space_bullet.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00