godot/scene
lawnjelly fed764b342 Fix editor constant redraw from fxaa and debanding.
Every NOTIFICATION_PROCESS the spatial_editor_plugin.cpp is calling set_use_fxaa which is causing a redraw_request(). Same with debanding.

These can be fixed be checking for noop state changes.
2020-11-02 10:13:18 +00:00
..
2d fix(sprite2d): Rect is not handling pixel snap 2020-10-28 15:09:16 +01:00
3d Merge pull request #42902 from akien-mga/3.2-cherrypicks 2020-10-19 22:14:05 +02:00
animation Added a more helpful error message when there is no current animation for the animation player 2020-10-19 16:09:58 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Add `border_width` to `ReferenceRect` 2020-10-28 14:05:40 +01:00
main Fix editor constant redraw from fxaa and debanding. 2020-11-02 10:13:18 +00:00
resources Fix artifacts in DynamicFont when scaling with filtering enabled 2020-10-29 00:33:11 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00