2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
867 B
XML
24 lines
867 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RayShape" inherits="Shape" version="3.2">
|
|
<brief_description>
|
|
Ray shape for 3D collisions.
|
|
</brief_description>
|
|
<description>
|
|
Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
|
|
The ray's length.
|
|
</member>
|
|
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
|
|
If [code]true[/code], allow the shape to return the correct normal.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|