e37ad996a1
Makes more editor strings translatable
1138 lines
36 KiB
C++
1138 lines
36 KiB
C++
/*************************************************************************/
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/* sprite_frames_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite_frames_editor_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/gui/center_container.h"
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void SpriteFramesEditor::_open_sprite_sheet() {
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file_split_sheet->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
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for (int i = 0; i < extensions.size(); i++) {
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file_split_sheet->add_filter("*." + extensions[i]);
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}
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file_split_sheet->popup_centered_ratio();
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}
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void SpriteFramesEditor::_sheet_preview_draw() {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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int width = size.width / h;
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int height = size.height / v;
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const float a = 0.3;
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for (int i = 1; i < h; i++) {
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int x = i * width;
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split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
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for (int j = 1; j < v; j++) {
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int y = j * height;
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split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
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}
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}
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if (frames_selected.size() == 0) {
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split_sheet_dialog->get_ok()->set_disabled(true);
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split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
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return;
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}
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Color accent = get_color("accent_color", "Editor");
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int x = xp * width;
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int y = yp * height;
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split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
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split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false);
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split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false);
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split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
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}
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split_sheet_dialog->get_ok()->set_disabled(false);
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split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
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}
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void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
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int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
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int idx = h * y + x;
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if (mb->get_shift() && last_frame_selected >= 0) {
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//select multiple
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int from = idx;
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int to = last_frame_selected;
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if (from > to) {
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SWAP(from, to);
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}
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for (int i = from; i <= to; i++) {
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if (mb->get_control()) {
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frames_selected.erase(i);
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} else {
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frames_selected.insert(i);
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}
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}
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} else {
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx);
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}
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}
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last_frame_selected = idx;
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split_sheet_preview->update();
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}
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}
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void SpriteFramesEditor::_sheet_add_frames() {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
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int idx = E->get();
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int width = size.width / h;
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int height = size.height / v;
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int xp = idx % h;
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int yp = (idx - xp) / h;
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int x = xp * width;
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int y = yp * height;
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Ref<AtlasTexture> at;
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at.instance();
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at->set_atlas(split_sheet_preview->get_texture());
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at->set_region(Rect2(x, y, width, height));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_sheet_select_clear_all_frames() {
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bool should_clear = true;
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for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
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if (!frames_selected.has(i)) {
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frames_selected.insert(i);
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should_clear = false;
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}
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}
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if (should_clear) {
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frames_selected.clear();
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}
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split_sheet_preview->update();
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}
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void SpriteFramesEditor::_sheet_spin_changed(double) {
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frames_selected.clear();
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last_frame_selected = -1;
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split_sheet_preview->update();
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}
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void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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Ref<Resource> texture = ResourceLoader::load(p_file);
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if (!texture.is_valid()) {
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EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
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ERR_FAIL_COND(!texture.is_valid());
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}
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if (texture != split_sheet_preview->get_texture()) {
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//different texture, reset to 4x4
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split_sheet_h->set_value(4);
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split_sheet_v->set_value(4);
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}
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frames_selected.clear();
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last_frame_selected = -1;
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split_sheet_preview->set_texture(texture);
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split_sheet_dialog->popup_centered_ratio(0.65);
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}
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void SpriteFramesEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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load->set_icon(get_icon("Load", "EditorIcons"));
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load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons"));
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copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
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paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
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empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
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empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
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move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
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move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
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_delete->set_icon(get_icon("Remove", "EditorIcons"));
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new_anim->set_icon(get_icon("New", "EditorIcons"));
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remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
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FALLTHROUGH;
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}
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case NOTIFICATION_THEME_CHANGED: {
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splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
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} break;
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case NOTIFICATION_READY: {
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add_constant_override("autohide", 1); // Fixes the dragger always showing up.
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} break;
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}
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}
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void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List<Ref<Texture> > resources;
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for (int i = 0; i < p_path.size(); i++) {
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Ref<Texture> resource;
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resource = ResourceLoader::load(p_path[i]);
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if (resource.is_null()) {
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dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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resources.push_back(resource);
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}
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if (resources.empty()) {
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return;
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}
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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int count = 0;
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for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) {
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undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
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count++;
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_load_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene = false;
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file->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
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for (int i = 0; i < extensions.size(); i++)
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file->add_filter("*." + extensions[i]);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
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}
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void SpriteFramesEditor::_paste_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
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if (!r.is_valid()) {
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dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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undo_redo->create_action(TTR("Paste Frame"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_copy_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
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if (!r.is_valid()) {
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return;
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}
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EditorSettings::get_singleton()->set_resource_clipboard(r);
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}
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void SpriteFramesEditor::_empty_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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} else {
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from = frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_empty2_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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} else {
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from = frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_up_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_move = tree->get_current();
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if (to_move < 1)
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return;
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sel = to_move;
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sel -= 1;
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_down_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_move = tree->get_current();
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if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
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return;
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sel = to_move;
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sel += 1;
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_delete_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_delete = tree->get_current();
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if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
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return;
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}
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
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undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_select() {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
if (frames->has_animation(edited_anim)) {
|
|
double value = anim_speed->get_line_edit()->get_text().to_double();
|
|
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
|
|
_animation_fps_changed(value);
|
|
}
|
|
|
|
TreeItem *selected = animations->get_selected();
|
|
ERR_FAIL_COND(!selected);
|
|
edited_anim = selected->get_text(0);
|
|
_update_library(true);
|
|
}
|
|
|
|
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
|
|
|
|
Node *edited = EditorNode::get_singleton()->get_edited_scene();
|
|
if (!edited)
|
|
return;
|
|
if (p_node != edited && p_node->get_owner() != edited)
|
|
return;
|
|
|
|
{
|
|
AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
|
|
if (as && as->get_sprite_frames() == p_sfames) {
|
|
r_nodes->push_back(p_node);
|
|
}
|
|
}
|
|
|
|
{
|
|
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
|
|
if (as && as->get_sprite_frames() == p_sfames) {
|
|
r_nodes->push_back(p_node);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
|
|
}
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_name_edited() {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
if (!frames->has_animation(edited_anim))
|
|
return;
|
|
|
|
TreeItem *edited = animations->get_edited();
|
|
if (!edited)
|
|
return;
|
|
|
|
String new_name = edited->get_text(0);
|
|
|
|
if (new_name == String(edited_anim))
|
|
return;
|
|
|
|
new_name = new_name.replace("/", "_").replace(",", " ");
|
|
|
|
String name = new_name;
|
|
int counter = 0;
|
|
while (frames->has_animation(name)) {
|
|
counter++;
|
|
name = new_name + " " + itos(counter);
|
|
}
|
|
|
|
List<Node *> nodes;
|
|
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
|
|
|
|
undo_redo->create_action(TTR("Rename Animation"));
|
|
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
|
|
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
|
|
|
|
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
|
|
|
|
String current = E->get()->call("get_animation");
|
|
undo_redo->add_do_method(E->get(), "set_animation", name);
|
|
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
|
|
}
|
|
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
|
|
edited_anim = new_name;
|
|
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_add() {
|
|
|
|
String name = "New Anim";
|
|
int counter = 0;
|
|
while (frames->has_animation(name)) {
|
|
counter++;
|
|
name = "New Anim " + itos(counter);
|
|
}
|
|
|
|
List<Node *> nodes;
|
|
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
|
|
|
|
undo_redo->create_action(TTR("Add Animation"));
|
|
undo_redo->add_do_method(frames, "add_animation", name);
|
|
undo_redo->add_undo_method(frames, "remove_animation", name);
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
|
|
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
|
|
|
|
String current = E->get()->call("get_animation");
|
|
undo_redo->add_do_method(E->get(), "set_animation", name);
|
|
undo_redo->add_undo_method(E->get(), "set_animation", current);
|
|
}
|
|
|
|
edited_anim = name;
|
|
|
|
undo_redo->commit_action();
|
|
animations->grab_focus();
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_remove() {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
if (!frames->has_animation(edited_anim))
|
|
return;
|
|
|
|
delete_dialog->set_text(TTR("Delete Animation?"));
|
|
delete_dialog->popup_centered_minsize();
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_remove_confirmed() {
|
|
|
|
undo_redo->create_action(TTR("Remove Animation"));
|
|
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
|
|
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
|
|
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
|
|
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
|
|
int fc = frames->get_frame_count(edited_anim);
|
|
for (int i = 0; i < fc; i++) {
|
|
Ref<Texture> frame = frames->get_frame(edited_anim, i);
|
|
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
|
|
}
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
|
|
edited_anim = StringName();
|
|
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_loop_changed() {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
undo_redo->create_action(TTR("Change Animation Loop"));
|
|
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
|
|
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
|
|
undo_redo->add_do_method(this, "_update_library", true);
|
|
undo_redo->add_undo_method(this, "_update_library", true);
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
|
|
|
|
if (updating)
|
|
return;
|
|
|
|
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
|
|
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
|
|
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
|
|
undo_redo->add_do_method(this, "_update_library", true);
|
|
undo_redo->add_undo_method(this, "_update_library", true);
|
|
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
|
|
|
|
updating = true;
|
|
|
|
if (!p_skip_selector) {
|
|
animations->clear();
|
|
|
|
TreeItem *anim_root = animations->create_item();
|
|
|
|
List<StringName> anim_names;
|
|
|
|
frames->get_animation_list(&anim_names);
|
|
|
|
anim_names.sort_custom<StringName::AlphCompare>();
|
|
|
|
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
|
|
String name = E->get();
|
|
|
|
TreeItem *it = animations->create_item(anim_root);
|
|
|
|
it->set_metadata(0, name);
|
|
|
|
it->set_text(0, name);
|
|
it->set_editable(0, true);
|
|
|
|
if (E->get() == edited_anim) {
|
|
it->select(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
tree->clear();
|
|
|
|
if (!frames->has_animation(edited_anim)) {
|
|
updating = false;
|
|
return;
|
|
}
|
|
|
|
if (sel >= frames->get_frame_count(edited_anim))
|
|
sel = frames->get_frame_count(edited_anim) - 1;
|
|
else if (sel < 0 && frames->get_frame_count(edited_anim))
|
|
sel = 0;
|
|
|
|
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
|
|
|
|
String name;
|
|
Ref<Texture> icon;
|
|
|
|
if (frames->get_frame(edited_anim, i).is_null()) {
|
|
|
|
name = itos(i) + ": " + TTR("(empty)");
|
|
|
|
} else {
|
|
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
|
|
icon = frames->get_frame(edited_anim, i);
|
|
}
|
|
|
|
tree->add_item(name, icon);
|
|
if (frames->get_frame(edited_anim, i).is_valid())
|
|
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
|
|
if (sel == i)
|
|
tree->select(tree->get_item_count() - 1);
|
|
}
|
|
|
|
anim_speed->set_value(frames->get_animation_speed(edited_anim));
|
|
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
|
|
|
|
updating = false;
|
|
//player->add_resource("default",resource);
|
|
}
|
|
|
|
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
|
|
|
|
if (frames == p_frames)
|
|
return;
|
|
|
|
frames = p_frames;
|
|
|
|
if (p_frames) {
|
|
|
|
if (!p_frames->has_animation(edited_anim)) {
|
|
|
|
List<StringName> anim_names;
|
|
frames->get_animation_list(&anim_names);
|
|
anim_names.sort_custom<StringName::AlphCompare>();
|
|
if (anim_names.size()) {
|
|
edited_anim = anim_names.front()->get();
|
|
} else {
|
|
edited_anim = StringName();
|
|
}
|
|
}
|
|
|
|
_update_library();
|
|
} else {
|
|
|
|
hide();
|
|
}
|
|
}
|
|
|
|
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
|
|
|
if (!frames->has_animation(edited_anim))
|
|
return false;
|
|
|
|
int idx = tree->get_item_at_position(p_point, true);
|
|
|
|
if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
|
|
return Variant();
|
|
|
|
RES frame = frames->get_frame(edited_anim, idx);
|
|
|
|
if (frame.is_null())
|
|
return Variant();
|
|
|
|
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
|
|
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
|
|
return drag_data;
|
|
}
|
|
|
|
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (!d.has("type"))
|
|
return false;
|
|
|
|
// reordering frames
|
|
if (d.has("from") && (Object *)(d["from"]) == tree)
|
|
return true;
|
|
|
|
if (String(d["type"]) == "resource" && d.has("resource")) {
|
|
RES r = d["resource"];
|
|
|
|
Ref<Texture> texture = r;
|
|
|
|
if (texture.is_valid()) {
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
Vector<String> files = d["files"];
|
|
|
|
if (files.size() == 0)
|
|
return false;
|
|
|
|
for (int i = 0; i < files.size(); i++) {
|
|
String file = files[i];
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
|
|
|
|
if (!ClassDB::is_parent_class(ftype, "Texture")) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
|
|
|
if (!can_drop_data_fw(p_point, p_data, p_from))
|
|
return;
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (!d.has("type"))
|
|
return;
|
|
|
|
int at_pos = tree->get_item_at_position(p_point, true);
|
|
|
|
if (String(d["type"]) == "resource" && d.has("resource")) {
|
|
RES r = d["resource"];
|
|
|
|
Ref<Texture> texture = r;
|
|
|
|
if (texture.is_valid()) {
|
|
bool reorder = false;
|
|
if (d.has("from") && (Object *)(d["from"]) == tree)
|
|
reorder = true;
|
|
|
|
if (reorder) { //drop is from reordering frames
|
|
int from_frame = -1;
|
|
if (d.has("frame"))
|
|
from_frame = d["frame"];
|
|
|
|
undo_redo->create_action(TTR("Move Frame"));
|
|
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
|
|
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
|
|
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
|
|
undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame);
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
undo_redo->commit_action();
|
|
} else {
|
|
undo_redo->create_action(TTR("Add Frame"));
|
|
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
|
|
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
PoolVector<String> files = d["files"];
|
|
|
|
_file_load_request(files, at_pos);
|
|
}
|
|
}
|
|
|
|
void SpriteFramesEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
|
|
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
|
|
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
|
|
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
|
|
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
|
|
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
|
|
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
|
|
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
|
|
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
|
|
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
|
|
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
|
|
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
|
|
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
|
|
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
|
|
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
|
|
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
|
|
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
|
|
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
|
|
ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
|
|
ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
|
|
ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
|
|
ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
|
|
ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
|
|
ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
|
|
ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
|
|
}
|
|
|
|
SpriteFramesEditor::SpriteFramesEditor() {
|
|
|
|
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
|
|
add_child(vbc_animlist);
|
|
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
|
|
|
|
VBoxContainer *sub_vb = memnew(VBoxContainer);
|
|
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
|
|
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
|
|
sub_vb->add_child(hbc_animlist);
|
|
|
|
new_anim = memnew(ToolButton);
|
|
new_anim->set_tooltip(TTR("New Animation"));
|
|
hbc_animlist->add_child(new_anim);
|
|
new_anim->connect("pressed", this, "_animation_add");
|
|
|
|
remove_anim = memnew(ToolButton);
|
|
remove_anim->set_tooltip(TTR("Remove Animation"));
|
|
hbc_animlist->add_child(remove_anim);
|
|
remove_anim->connect("pressed", this, "_animation_remove");
|
|
|
|
animations = memnew(Tree);
|
|
sub_vb->add_child(animations);
|
|
animations->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
animations->set_hide_root(true);
|
|
animations->connect("cell_selected", this, "_animation_select");
|
|
animations->connect("item_edited", this, "_animation_name_edited");
|
|
animations->set_allow_reselect(true);
|
|
|
|
anim_speed = memnew(SpinBox);
|
|
vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
|
|
anim_speed->set_min(0);
|
|
anim_speed->set_max(100);
|
|
anim_speed->set_step(0.01);
|
|
anim_speed->connect("value_changed", this, "_animation_fps_changed");
|
|
|
|
anim_loop = memnew(CheckButton);
|
|
anim_loop->set_text(TTR("Loop"));
|
|
vbc_animlist->add_child(anim_loop);
|
|
anim_loop->connect("pressed", this, "_animation_loop_changed");
|
|
|
|
VBoxContainer *vbc = memnew(VBoxContainer);
|
|
add_child(vbc);
|
|
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
sub_vb = memnew(VBoxContainer);
|
|
vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
|
|
|
|
HBoxContainer *hbc = memnew(HBoxContainer);
|
|
sub_vb->add_child(hbc);
|
|
|
|
load = memnew(ToolButton);
|
|
load->set_tooltip(TTR("Add a Texture from File"));
|
|
hbc->add_child(load);
|
|
|
|
load_sheet = memnew(ToolButton);
|
|
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
|
|
hbc->add_child(load_sheet);
|
|
|
|
hbc->add_child(memnew(VSeparator));
|
|
|
|
copy = memnew(ToolButton);
|
|
copy->set_tooltip(TTR("Copy"));
|
|
hbc->add_child(copy);
|
|
|
|
paste = memnew(ToolButton);
|
|
paste->set_tooltip(TTR("Paste"));
|
|
hbc->add_child(paste);
|
|
|
|
hbc->add_child(memnew(VSeparator));
|
|
|
|
empty = memnew(ToolButton);
|
|
empty->set_tooltip(TTR("Insert Empty (Before)"));
|
|
hbc->add_child(empty);
|
|
|
|
empty2 = memnew(ToolButton);
|
|
empty2->set_tooltip(TTR("Insert Empty (After)"));
|
|
hbc->add_child(empty2);
|
|
|
|
hbc->add_child(memnew(VSeparator));
|
|
|
|
move_up = memnew(ToolButton);
|
|
move_up->set_tooltip(TTR("Move (Before)"));
|
|
hbc->add_child(move_up);
|
|
|
|
move_down = memnew(ToolButton);
|
|
move_down->set_tooltip(TTR("Move (After)"));
|
|
hbc->add_child(move_down);
|
|
|
|
_delete = memnew(ToolButton);
|
|
_delete->set_tooltip(TTR("Delete"));
|
|
hbc->add_child(_delete);
|
|
|
|
file = memnew(EditorFileDialog);
|
|
add_child(file);
|
|
|
|
tree = memnew(ItemList);
|
|
tree->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
|
|
int thumbnail_size = 96;
|
|
tree->set_max_columns(0);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
|
|
tree->set_max_text_lines(2);
|
|
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
|
|
tree->set_drag_forwarding(this);
|
|
|
|
sub_vb->add_child(tree);
|
|
|
|
dialog = memnew(AcceptDialog);
|
|
add_child(dialog);
|
|
|
|
load->connect("pressed", this, "_load_pressed");
|
|
load_sheet->connect("pressed", this, "_open_sprite_sheet");
|
|
_delete->connect("pressed", this, "_delete_pressed");
|
|
copy->connect("pressed", this, "_copy_pressed");
|
|
paste->connect("pressed", this, "_paste_pressed");
|
|
empty->connect("pressed", this, "_empty_pressed");
|
|
empty2->connect("pressed", this, "_empty2_pressed");
|
|
move_up->connect("pressed", this, "_up_pressed");
|
|
move_down->connect("pressed", this, "_down_pressed");
|
|
file->connect("files_selected", this, "_file_load_request");
|
|
loading_scene = false;
|
|
sel = -1;
|
|
|
|
updating = false;
|
|
|
|
edited_anim = "default";
|
|
|
|
delete_dialog = memnew(ConfirmationDialog);
|
|
add_child(delete_dialog);
|
|
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
|
|
|
|
split_sheet_dialog = memnew(ConfirmationDialog);
|
|
add_child(split_sheet_dialog);
|
|
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
|
|
split_sheet_dialog->add_child(split_sheet_vb);
|
|
split_sheet_dialog->set_title(TTR("Select Frames"));
|
|
split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
|
|
|
|
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
|
|
|
|
Label *ss_label = memnew(Label(TTR("Horizontal:")));
|
|
split_sheet_hb->add_child(ss_label);
|
|
split_sheet_h = memnew(SpinBox);
|
|
split_sheet_h->set_min(1);
|
|
split_sheet_h->set_max(128);
|
|
split_sheet_h->set_step(1);
|
|
split_sheet_hb->add_child(split_sheet_h);
|
|
split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
|
|
|
|
ss_label = memnew(Label(TTR("Vertical:")));
|
|
split_sheet_hb->add_child(ss_label);
|
|
split_sheet_v = memnew(SpinBox);
|
|
split_sheet_v->set_min(1);
|
|
split_sheet_v->set_max(128);
|
|
split_sheet_v->set_step(1);
|
|
split_sheet_hb->add_child(split_sheet_v);
|
|
split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
|
|
|
|
split_sheet_hb->add_spacer();
|
|
|
|
Button *select_clear_all = memnew(Button);
|
|
select_clear_all->set_text(TTR("Select/Clear All Frames"));
|
|
select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
|
|
split_sheet_hb->add_child(select_clear_all);
|
|
|
|
split_sheet_vb->add_child(split_sheet_hb);
|
|
|
|
split_sheet_preview = memnew(TextureRect);
|
|
split_sheet_preview->set_expand(false);
|
|
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
|
|
split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
|
|
split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
|
|
|
|
splite_sheet_scroll = memnew(ScrollContainer);
|
|
splite_sheet_scroll->set_enable_h_scroll(true);
|
|
splite_sheet_scroll->set_enable_v_scroll(true);
|
|
splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
CenterContainer *cc = memnew(CenterContainer);
|
|
cc->add_child(split_sheet_preview);
|
|
cc->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
cc->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
splite_sheet_scroll->add_child(cc);
|
|
|
|
split_sheet_vb->add_child(splite_sheet_scroll);
|
|
|
|
file_split_sheet = memnew(EditorFileDialog);
|
|
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
|
|
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
|
|
add_child(file_split_sheet);
|
|
file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
|
|
}
|
|
|
|
void SpriteFramesEditorPlugin::edit(Object *p_object) {
|
|
|
|
frames_editor->set_undo_redo(&get_undo_redo());
|
|
|
|
SpriteFrames *s;
|
|
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
|
|
if (animated_sprite) {
|
|
s = *animated_sprite->get_sprite_frames();
|
|
} else {
|
|
s = Object::cast_to<SpriteFrames>(p_object);
|
|
}
|
|
|
|
frames_editor->edit(s);
|
|
}
|
|
|
|
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
|
|
|
|
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
|
|
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
|
|
return true;
|
|
} else {
|
|
return p_object->is_class("SpriteFrames");
|
|
}
|
|
}
|
|
|
|
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible) {
|
|
button->show();
|
|
editor->make_bottom_panel_item_visible(frames_editor);
|
|
} else {
|
|
|
|
button->hide();
|
|
if (frames_editor->is_visible_in_tree())
|
|
editor->hide_bottom_panel();
|
|
}
|
|
}
|
|
|
|
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
|
|
|
|
editor = p_node;
|
|
frames_editor = memnew(SpriteFramesEditor);
|
|
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
|
|
button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
|
|
button->hide();
|
|
}
|
|
|
|
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
|
|
}
|