godot/servers/visual
Rémi Verschelde 86b0669f4c Revert "Add/expose VisualServer::get_default_clear_color()"
This reverts commit 753ba67d65,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
2017-01-02 20:32:52 +01:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
particle_system_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_dummy.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_dummy.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_language.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_raster.cpp Revert "Add/expose VisualServer::get_default_clear_color()" 2017-01-02 20:32:52 +01:00
visual_server_raster.h Revert "Add/expose VisualServer::get_default_clear_color()" 2017-01-02 20:32:52 +01:00
visual_server_wrap_mt.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_wrap_mt.h Revert "Add/expose VisualServer::get_default_clear_color()" 2017-01-02 20:32:52 +01:00