Godot Engine – Multi-platform 2D and 3D game engine
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Andreas Haas 86b46c0b7e Joystick demo script cleanup
Removes a leftover variable and uses constants instead of magic numbers.
2016-05-10 20:32:12 +02:00
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core Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8 2016-05-07 20:19:32 +02:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Sync classes.xml with current sources 2016-05-09 22:20:35 +02:00
drivers Add ignore error flag to OpenSSL driver 2016-05-09 12:52:49 -03:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
scene Sync classes.xml with current sources 2016-05-09 22:20:35 +02:00
servers Merge pull request #4547 from neikeq/pr-wrong-debug-methods 2016-05-05 09:27:14 +02:00
tools Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
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.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
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.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
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LOGO_LICENSE.md
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
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logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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