godot/modules/mono/signal_awaiter_utils.h

103 lines
4.6 KiB
C++

/**************************************************************************/
/* signal_awaiter_utils.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
#include "csharp_script.h"
#include "mono_gc_handle.h"
#include "core/object/ref_counted.h"
Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr);
class BaseSignalCallable : public CallableCustom {
public:
virtual StringName get_signal() const = 0;
};
class SignalAwaiterCallable : public BaseSignalCallable {
ObjectID target_id;
MonoGCHandleData awaiter_handle;
StringName signal;
public:
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
static constexpr CompareEqualFunc compare_equal_func_ptr = &SignalAwaiterCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &SignalAwaiterCallable::compare_less;
uint32_t hash() const override;
String get_as_text() const override;
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
StringName get_signal() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
SignalAwaiterCallable(Object *p_target, MonoGCHandleData p_awaiter_handle, const StringName &p_signal);
~SignalAwaiterCallable();
};
class EventSignalCallable : public BaseSignalCallable {
Object *owner = nullptr;
StringName event_signal_name;
public:
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
static constexpr CompareEqualFunc compare_equal_func_ptr = &EventSignalCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &EventSignalCallable::compare_less;
uint32_t hash() const override;
String get_as_text() const override;
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
StringName get_signal() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
EventSignalCallable(Object *p_owner, const StringName &p_event_signal_name);
};
#endif // SIGNAL_AWAITER_UTILS_H