godot/platform/windows
Fabio Alessandrelli d9525082fe Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
2017-03-22 21:00:23 +01:00
..
export
SCsub
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py
godot.ico
godot_res.rc
godot_win.cpp
joystick.cpp
joystick.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
packet_peer_udp_winsock.cpp Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
packet_peer_udp_winsock.h Implement UDP listen bind address 2017-03-22 20:25:56 +01:00
platform_config.h
stream_peer_winsock.cpp Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
stream_peer_winsock.h Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
tcp_server_winsock.cpp Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
tcp_server_winsock.h Implement TCP Server bind address 2017-03-22 20:25:52 +01:00