godot/modules/gridmap/grid_map.cpp

1301 lines
36 KiB
C++

/*************************************************************************/
/* grid_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "grid_map.h"
#include "message_queue.h"
#include "scene/3d/light.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
#include "io/marshalls.h"
#include "os/os.h"
#include "scene/resources/mesh_library.h"
#include "scene/scene_string_names.h"
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "theme") {
set_theme(p_value);
} else if (name == "cell_size") {
set_cell_size(p_value);
} else if (name == "cell_octant_size") {
set_octant_size(p_value);
} else if (name == "cell_center_x") {
set_center_x(p_value);
} else if (name == "cell_center_y") {
set_center_y(p_value);
} else if (name == "cell_center_z") {
set_center_z(p_value);
} else if (name == "cell_scale") {
set_cell_scale(p_value);
/* } else if (name=="cells") {
PoolVector<int> cells = p_value;
int amount=cells.size();
PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount&1,false); // not even
cell_map.clear();
for(int i=0;i<amount/3;i++) {
IndexKey ik;
ik.key=decode_uint64(&r[i*3]);
Cell cell;
cell.cell=uint32_t(r[i*+1]);
cell_map[ik]=cell;
}
_recreate_octant_data();*/
} else if (name == "data") {
Dictionary d = p_value;
if (d.has("cells")) {
PoolVector<int> cells = d["cells"];
int amount = cells.size();
PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount % 3, false); // not even
cell_map.clear();
for (int i = 0; i < amount / 3; i++) {
IndexKey ik;
ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
Cell cell;
cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
cell_map[ik] = cell;
}
}
_recreate_octant_data();
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bounds") {
ERR_FAIL_COND_V(area_map.has(which), false);
create_area(which, p_value);
return true;
}
ERR_FAIL_COND_V(!area_map.has(which), false);
if (what == "name")
area_set_name(which, p_value);
else if (what == "disable_distance")
area_set_portal_disable_distance(which, p_value);
else if (what == "exterior_portal")
area_set_portal_disable_color(which, p_value);
else
return false;
} else
return false;
return true;
}
bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "theme") {
r_ret = get_theme();
} else if (name == "cell_size") {
r_ret = get_cell_size();
} else if (name == "cell_octant_size") {
r_ret = get_octant_size();
} else if (name == "cell_center_x") {
r_ret = get_center_x();
} else if (name == "cell_center_y") {
r_ret = get_center_y();
} else if (name == "cell_center_z") {
r_ret = get_center_z();
} else if (name == "cell_scale") {
r_ret = cell_scale;
} else if (name == "data") {
Dictionary d;
PoolVector<int> cells;
cells.resize(cell_map.size() * 3);
{
PoolVector<int>::Write w = cells.write();
int i = 0;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
}
}
d["cells"] = cells;
r_ret = d;
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bounds")
r_ret = area_get_bounds(which);
else if (what == "name")
r_ret = area_get_name(which);
else if (what == "disable_distance")
r_ret = area_get_portal_disable_distance(which);
else if (what == "exterior_portal")
r_ret = area_is_exterior_portal(which);
else
return false;
} else
return false;
return true;
}
void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
p_list->push_back(PropertyInfo(Variant::NIL, "Cell", PROPERTY_HINT_NONE, "cell_", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,16384,0.01"));
p_list->push_back(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_x"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_y"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_z"));
p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
String base = "areas/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::RECT3, base + "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::STRING, base + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::REAL, base + "disable_distance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::COLOR, base + "disable_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "exterior_portal", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
}
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
if (!theme.is_null())
theme->unregister_owner(this);
theme = p_theme;
if (!theme.is_null())
theme->register_owner(this);
_recreate_octant_data();
_change_notify("theme");
}
Ref<MeshLibrary> GridMap::get_theme() const {
return theme;
}
void GridMap::set_cell_size(float p_size) {
cell_size = p_size;
_recreate_octant_data();
}
float GridMap::get_cell_size() const {
return cell_size;
}
void GridMap::set_octant_size(int p_size) {
octant_size = p_size;
_recreate_octant_data();
}
int GridMap::get_octant_size() const {
return octant_size;
}
void GridMap::set_center_x(bool p_enable) {
center_x = p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_x() const {
return center_x;
}
void GridMap::set_center_y(bool p_enable) {
center_y = p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_y() const {
return center_y;
}
void GridMap::set_center_z(bool p_enable) {
center_z = p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_z() const {
return center_z;
}
int GridMap::_find_area(const IndexKey &p_pos) const {
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
const Area &a = *E->get();
if (p_pos.x >= a.from.x && p_pos.x < a.to.x &&
p_pos.y >= a.from.y && p_pos.y < a.to.y &&
p_pos.z >= a.from.z && p_pos.z < a.to.z) {
return E->key();
}
}
return 0;
}
void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
IndexKey key;
key.x = p_x;
key.y = p_y;
key.z = p_z;
OctantKey ok;
ok.x = p_x / octant_size;
ok.y = p_y / octant_size;
ok.z = p_z / octant_size;
ok.area = _find_area(key);
if (cell_map.has(key)) {
int prev_item = cell_map[key].item;
OctantKey octantkey = ok;
ERR_FAIL_COND(!octant_map.has(octantkey));
Octant &g = *octant_map[octantkey];
ERR_FAIL_COND(!g.items.has(prev_item));
ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
g.items[prev_item].cells.erase(key);
if (g.items[prev_item].cells.size() == 0) {
VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
g.items.erase(prev_item);
}
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
if (g.collision_debug.is_valid()) {
PhysicsServer::get_singleton()->free(g.collision_debug);
PhysicsServer::get_singleton()->free(g.collision_debug_instance);
}
memdelete(&g);
octant_map.erase(octantkey);
} else {
g.dirty = true;
}
cell_map.erase(key);
_queue_dirty_map();
}
if (p_item < 0)
return;
OctantKey octantkey = ok;
//add later
if (!octant_map.has(octantkey)) {
Octant *g = memnew(Octant);
g->dirty = true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body, get_instance_ID());
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space());
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
g->collision_debug = VisualServer::get_singleton()->mesh_create();
g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
if (is_inside_world()) {
VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance, get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance, get_global_transform());
}
}
octant_map[octantkey] = g;
}
Octant &g = *octant_map[octantkey];
if (!g.items.has(p_item)) {
Octant::ItemInstances ii;
if (theme.is_valid() && theme->has_item(p_item)) {
ii.mesh = theme->get_item_mesh(p_item);
ii.shape = theme->get_item_shape(p_item);
ii.navmesh = theme->get_item_navmesh(p_item);
}
ii.multimesh = Ref<MultiMesh>(memnew(MultiMesh));
ii.multimesh->set_color_format(MultiMesh::COLOR_NONE);
ii.multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
ii.multimesh->set_mesh(ii.mesh);
ii.multimesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid());
g.items[p_item] = ii;
}
Octant::ItemInstances &ii = g.items[p_item];
ii.cells.insert(key);
g.dirty = true;
_queue_dirty_map();
cell_map[key] = Cell();
Cell &c = cell_map[key];
c.item = p_item;
c.rot = p_rot;
}
int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
IndexKey key;
key.x = p_x;
key.y = p_y;
key.z = p_z;
if (!cell_map.has(key))
return INVALID_CELL_ITEM;
return cell_map[key].item;
}
int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
IndexKey key;
key.x = p_x;
key.y = p_y;
key.z = p_z;
if (!cell_map.has(key))
return -1;
return cell_map[key].rot;
}
void GridMap::_octant_enter_tree(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
if (navigation) {
Octant &g = *octant_map[p_key];
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
_octant_clear_navmesh(p_key);
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
Octant::ItemInstances &ii = E->get();
for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
IndexKey ik = F->get();
Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
Transform xform;
if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if (ii.navmesh.is_valid()) {
int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
Octant::NavMesh nm;
nm.id = nm_id;
nm.xform = xform;
g.navmesh_ids[ik] = nm;
}
}
}
}
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
//print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance, area_map[p_key.area]->instance);
}
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
//print_line("INSTANCEPOS: "+get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(E->get().multimesh_instance, area_map[p_key.area]->instance);
}
}
}
void GridMap::_octant_transform(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
//print_line("UPDATEPOS: "+get_global_transform());
}
}
void GridMap::_octant_clear_navmesh(const OctantKey &p_key) {
Octant &g = *octant_map[p_key];
if (navigation) {
for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
Octant::NavMesh *nvm = &E->get();
if (nvm && nvm->id) {
navigation->navmesh_remove(E->get().id);
}
}
g.navmesh_ids.clear();
}
}
void GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
if (!g.dirty)
return;
Ref<Mesh> mesh;
_octant_clear_navmesh(p_key);
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
if (g.collision_debug.is_valid()) {
VS::get_singleton()->mesh_clear(g.collision_debug);
}
PoolVector<Vector3> col_debug;
/*
* foreach item in this octant,
* set item's multimesh's instance count to number of cells which have this item
* and set said multimesh bounding box to one containing all cells which have this item
*/
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
Octant::ItemInstances &ii = E->get();
ii.multimesh->set_instance_count(ii.cells.size());
Rect3 aabb;
Rect3 mesh_aabb = ii.mesh.is_null() ? Rect3() : ii.mesh->get_aabb();
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
int idx = 0;
// foreach cell containing this item type
for (Set<IndexKey>::Element *F = ii.cells.front(); F; F = F->next()) {
IndexKey ik = F->get();
Map<IndexKey, Cell>::Element *C = cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
Transform xform;
if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
ii.multimesh->set_instance_transform(idx, xform);
//ii.multimesh->set_instance_transform(idx,Transform() );
//ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
if (idx == 0) {
aabb = xform.xform(mesh_aabb);
} else {
aabb.merge_with(xform.xform(mesh_aabb));
}
// add the item's shape at given xform to octant's static_body
if (ii.shape.is_valid()) {
// add the item's shape
PhysicsServer::get_singleton()->body_add_shape(g.static_body, ii.shape->get_rid(), xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug, xform);
}
//print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if (navigation) {
if (ii.navmesh.is_valid()) {
int nm_id = navigation->navmesh_create(ii.navmesh, xform, this);
Octant::NavMesh nm;
nm.id = nm_id;
nm.xform = xform;
g.navmesh_ids[ik] = nm;
}
}
idx++;
}
//ii.multimesh->set_aabb(aabb);
}
if (col_debug.size()) {
Array arr;
arr.resize(VS::ARRAY_MAX);
arr[VS::ARRAY_VERTEX] = col_debug;
VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
SceneTree *st = SceneTree::get_singleton();
if (st) {
VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
}
}
g.dirty = false;
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance, RID());
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
}
for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID());
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
VS::get_singleton()->instance_set_room(E->get().multimesh_instance, RID());
}
}
void GridMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
_update_area_instances();
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
//IndexKey ik;
//ik.key = E->key().indexkey;
_octant_enter_world(E->key());
_octant_update(E->key());
}
awaiting_update = false;
last_transform = get_global_transform();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform new_xform = get_global_transform();
if (new_xform == last_transform)
break;
//update run
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_transform(E->key());
}
last_transform = new_xform;
} break;
case NOTIFICATION_EXIT_WORLD: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_exit_world(E->key());
}
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_dirty_map_callback();
//_update_area_instances();
} break;
case NOTIFICATION_ENTER_TREE: {
Spatial *c = this;
while (c) {
navigation = c->cast_to<Navigation>();
if (navigation) {
break;
}
c = c->get_parent()->cast_to<Spatial>();
}
if (navigation) {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (navigation) {
_octant_enter_tree(E->key());
}
}
}
_queue_dirty_map();
} break;
case NOTIFICATION_EXIT_TREE: {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (navigation) {
_octant_clear_navmesh(E->key());
}
}
navigation = NULL;
} break;
}
}
void GridMap::_queue_dirty_map() {
if (awaiting_update)
return;
if (is_inside_world()) {
MessageQueue::get_singleton()->push_call(this, "_update_dirty_map_callback");
awaiting_update = true;
}
}
void GridMap::_recreate_octant_data() {
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal(true);
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
}
}
void GridMap::_clear_internal(bool p_keep_areas) {
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
if (is_inside_world())
_octant_exit_world(E->key());
for (Map<int, Octant::ItemInstances>::Element *F = E->get()->items.front(); F; F = F->next()) {
VS::get_singleton()->free(F->get().multimesh_instance);
}
if (E->get()->collision_debug.is_valid())
VS::get_singleton()->free(E->get()->collision_debug);
if (E->get()->collision_debug_instance.is_valid())
VS::get_singleton()->free(E->get()->collision_debug_instance);
PhysicsServer::get_singleton()->free(E->get()->static_body);
memdelete(E->get());
}
octant_map.clear();
cell_map.clear();
if (p_keep_areas)
return;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get()->base_portal);
VS::get_singleton()->free(E->get()->instance);
for (int i = 0; i < E->get()->portals.size(); i++) {
VS::get_singleton()->free(E->get()->portals[i].instance);
}
memdelete(E->get());
}
}
void GridMap::clear() {
_clear_internal();
}
void GridMap::resource_changed(const RES &p_res) {
_recreate_octant_data();
}
void GridMap::_update_dirty_map_callback() {
if (!awaiting_update)
return;
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
_octant_update(E->key());
}
awaiting_update = false;
}
void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_theme", "theme:MeshLibrary"), &GridMap::set_theme);
ClassDB::bind_method(D_METHOD("get_theme:MeshLibrary"), &GridMap::get_theme);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
//ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(D_METHOD("_update_dirty_map_callback"), &GridMap::_update_dirty_map_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
ClassDB::bind_method(D_METHOD("create_area", "id", "area"), &GridMap::create_area);
ClassDB::bind_method(D_METHOD("area_get_bounds", "area", "bounds"), &GridMap::area_get_bounds);
ClassDB::bind_method(D_METHOD("area_set_exterior_portal", "area", "enable"), &GridMap::area_set_exterior_portal);
ClassDB::bind_method(D_METHOD("area_set_name", "area", "name"), &GridMap::area_set_name);
ClassDB::bind_method(D_METHOD("area_get_name", "area"), &GridMap::area_get_name);
ClassDB::bind_method(D_METHOD("area_is_exterior_portal", "area"), &GridMap::area_is_exterior_portal);
ClassDB::bind_method(D_METHOD("area_set_portal_disable_distance", "area", "distance"), &GridMap::area_set_portal_disable_distance);
ClassDB::bind_method(D_METHOD("area_get_portal_disable_distance", "area"), &GridMap::area_get_portal_disable_distance);
ClassDB::bind_method(D_METHOD("area_set_portal_disable_color", "area", "color"), &GridMap::area_set_portal_disable_color);
ClassDB::bind_method(D_METHOD("area_get_portal_disable_color", "area"), &GridMap::area_get_portal_disable_color);
ClassDB::bind_method(D_METHOD("erase_area", "area"), &GridMap::erase_area);
ClassDB::bind_method(D_METHOD("get_unused_area_id", "area"), &GridMap::get_unused_area_id);
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
BIND_CONSTANT(INVALID_CELL_ITEM);
}
void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
if (!p_enabled && !clip)
return;
if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
return;
clip = p_enabled;
clip_floor = p_floor;
clip_axis = p_axis;
clip_above = p_clip_above;
//make it all update
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
Octant *g = E->get();
g->dirty = true;
}
awaiting_update = true;
_update_dirty_map_callback();
}
void GridMap::_update_areas() {
//clear the portals
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
a.portals.clear();
if (a.instance.is_valid()) {
VisualServer::get_singleton()->free(a.instance);
a.instance = RID();
}
}
//test all areas against all areas and create portals - this sucks (slow :( )
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
Area &a = *E->get();
if (a.exterior_portal) //that's pretty much all it does... yes it is
continue;
Vector3 from_a(a.from.x, a.from.y, a.from.z);
Vector3 to_a(a.to.x, a.to.y, a.to.z);
for (Map<int, Area *>::Element *F = area_map.front(); F; F = F->next()) {
Area &b = *F->get();
Vector3 from_b(b.from.x, b.from.y, b.from.z);
Vector3 to_b(b.to.x, b.to.y, b.to.z);
// initially test intersection and discards
int axis = -1;
float sign = 0;
bool valid = true;
Vector3 axmin, axmax;
for (int i = 0; i < 3; i++) {
if (from_a[i] == to_b[i]) {
if (axis != -1) {
valid = false;
break;
}
axis = i;
sign = -1;
} else if (from_b[i] == to_a[i]) {
if (axis != -1) {
valid = false;
break;
}
axis = i;
sign = +1;
}
if (from_a[i] > to_b[i] || to_a[i] < from_b[i]) {
valid = false;
break;
} else {
axmin[i] = (from_a[i] > from_b[i]) ? from_a[i] : from_b[i];
axmax[i] = (to_a[i] < to_b[i]) ? to_a[i] : to_b[i];
}
}
if (axis == -1 || !valid)
continue;
Transform xf;
for (int i = 0; i < 3; i++) {
int ax = (axis + i) % 3;
Vector3 axis_vec;
float scale = (i == 0) ? sign : ((axmax[ax] - axmin[ax]) * cell_size);
axis_vec[ax] = scale;
xf.basis.set_axis((2 + i) % 3, axis_vec);
xf.origin[i] = axmin[i] * cell_size;
}
Area::Portal portal;
portal.xform = xf;
a.portals.push_back(portal);
}
}
_update_area_instances();
}
void GridMap::_update_area_instances() {
Transform base_xform;
if (_in_tree)
base_xform = get_global_transform();
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
if (a.instance.is_valid() != _in_tree) {
if (!_in_tree) {
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->free(p.instance);
p.instance = RID();
}
VisualServer::get_singleton()->free(a.instance);
a.instance = RID();
} else {
//a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(p.instance.is_valid());
p.instance = VisualServer::get_singleton()->instance_create2(a.base_portal, get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_room(p.instance, a.instance);
}
}
}
if (a.instance.is_valid()) {
Transform xform;
Vector3 from_a(a.from.x, a.from.y, a.from.z);
Vector3 to_a(a.to.x, a.to.y, a.to.z);
for (int i = 0; i < 3; i++) {
xform.origin[i] = from_a[i] * cell_size;
Vector3 s;
s[i] = (to_a[i] - from_a[i]) * cell_size;
xform.basis.set_axis(i, s);
}
VisualServer::get_singleton()->instance_set_transform(a.instance, base_xform * xform);
for (int i = 0; i < a.portals.size(); i++) {
Area::Portal &p = a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->instance_set_transform(p.instance, base_xform * xform);
}
}
}
}
Error GridMap::create_area(int p_id, const Rect3 &p_bounds) {
ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS);
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_bounds.has_no_area(), ERR_INVALID_PARAMETER);
// FIRST VALIDATE AREA
IndexKey from, to;
from.x = p_bounds.pos.x;
from.y = p_bounds.pos.y;
from.z = p_bounds.pos.z;
to.x = p_bounds.pos.x + p_bounds.size.x;
to.y = p_bounds.pos.y + p_bounds.size.y;
to.z = p_bounds.pos.z + p_bounds.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
Area &a = *E->get();
//does it interset with anything else?
if (from.x >= a.to.x ||
to.x <= a.from.x ||
from.y >= a.to.y ||
to.y <= a.from.y ||
from.z >= a.to.z ||
to.z <= a.from.z) {
// all good
} else {
return ERR_INVALID_PARAMETER;
}
}
Area *area = memnew(Area);
area->from = from;
area->to = to;
area->portal_disable_distance = 0;
area->exterior_portal = false;
area->name = "Area " + itos(p_id);
area_map[p_id] = area;
_recreate_octant_data();
return OK;
}
Rect3 GridMap::area_get_bounds(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), Rect3());
const Area *a = area_map[p_area];
Rect3 aabb;
aabb.pos = Vector3(a->from.x, a->from.y, a->from.z);
aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.pos;
return aabb;
}
void GridMap::area_set_name(int p_area, const String &p_name) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->name = p_name;
}
String GridMap::area_get_name(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), "");
const Area *a = area_map[p_area];
return a->name;
}
void GridMap::area_set_exterior_portal(int p_area, bool p_enable) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
if (a->exterior_portal == p_enable)
return;
a->exterior_portal = p_enable;
_recreate_octant_data();
}
bool GridMap::area_is_exterior_portal(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), false);
const Area *a = area_map[p_area];
return a->exterior_portal;
}
void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_distance = p_distance;
}
float GridMap::area_get_portal_disable_distance(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), 0);
const Area *a = area_map[p_area];
return a->portal_disable_distance;
}
void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_color = p_color;
}
Color GridMap::area_get_portal_disable_color(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area), Color());
const Area *a = area_map[p_area];
return a->portal_disable_color;
}
void GridMap::get_area_list(List<int> *p_areas) const {
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
p_areas->push_back(E->key());
}
}
GridMap::Area::Portal::~Portal() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
}
GridMap::Area::Area() {
base_portal = VisualServer::get_singleton()->portal_create();
Vector<Point2> points;
points.push_back(Point2(0, 1));
points.push_back(Point2(1, 1));
points.push_back(Point2(1, 0));
points.push_back(Point2(0, 0));
VisualServer::get_singleton()->portal_set_shape(base_portal, points);
}
GridMap::Area::~Area() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
VisualServer::get_singleton()->free(base_portal);
}
void GridMap::erase_area(int p_area) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
memdelete(a);
area_map.erase(p_area);
_recreate_octant_data();
}
int GridMap::get_unused_area_id() const {
if (area_map.empty())
return 1;
else
return area_map.back()->key() + 1;
}
void GridMap::set_cell_scale(float p_scale) {
cell_scale = p_scale;
_queue_dirty_map();
}
float GridMap::get_cell_scale() const {
return cell_scale;
}
Array GridMap::get_meshes() {
if (theme.is_null())
return Array();
Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z));
Array meshes;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
int id = E->get().item;
if (!theme->has_item(id))
continue;
Ref<Mesh> mesh = theme->get_item_mesh(id);
if (mesh.is_null())
continue;
IndexKey ik = E->key();
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
Transform xform;
xform.basis.set_orthogonal_index(E->get().rot);
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
meshes.push_back(xform);
meshes.push_back(mesh);
}
return meshes;
}
GridMap::GridMap() {
cell_size = 2;
octant_size = 4;
awaiting_update = false;
_in_tree = false;
center_x = true;
center_y = true;
center_z = true;
clip = false;
clip_floor = 0;
clip_axis = Vector3::AXIS_Z;
clip_above = true;
cell_scale = 1.0;
navigation = NULL;
set_notify_transform(true);
}
GridMap::~GridMap() {
if (!theme.is_null())
theme->unregister_owner(this);
clear();
}