godot/scene/audio
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
..
audio_stream_player.cpp Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
audio_stream_player.h Initialize fadeout to false in AudioStreamPlayer 2021-02-18 20:38:47 -08:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00