godot/core/math
Juan Linietsky 642c63319e Camera Fixes
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-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
..
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
aabb.cpp Light Baker! 2014-06-11 10:41:03 -03:00
aabb.h Light Baker! 2014-06-11 10:41:03 -03:00
bezier_curve.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bezier_curve.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_matrix.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
camera_matrix.h Camera Fixes 2014-09-15 20:06:37 -03:00
face3.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
face3.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
geometry.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
geometry.h A bit of everything: 2014-05-14 01:22:15 -03:00
math_2d.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
math_2d.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
math_defs.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_defs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_funcs.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
math_funcs.h Make math_funcs.h use lrint on msvc 2013 2014-02-11 14:19:52 -05:00
matrix3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
matrix3.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
octree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
quick_hull.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_hull.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vector3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vector3.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00