godot/doc/classes/Texture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture for 2D and 3D.
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
[Texture] is a base for other resources. It cannot be used directly.
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
</description>
<tutorials>
</tutorials>
<methods>
<method name="draw" qualifiers="const">
<return type="void" />
<argument index="0" name="canvas_item" type="RID" />
<argument index="1" name="position" type="Vector2" />
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )" />
<argument index="3" name="transpose" type="bool" default="false" />
<argument index="4" name="normal_map" type="Texture" default="null" />
<description>
Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified [code]position[/code]. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at [code]position[/code] and the size of this [Texture].
</description>
</method>
<method name="draw_rect" qualifiers="const">
<return type="void" />
<argument index="0" name="canvas_item" type="RID" />
<argument index="1" name="rect" type="Rect2" />
<argument index="2" name="tile" type="bool" />
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )" />
<argument index="4" name="transpose" type="bool" default="false" />
<argument index="5" name="normal_map" type="Texture" default="null" />
<description>
Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].
</description>
</method>
<method name="draw_rect_region" qualifiers="const">
<return type="void" />
<argument index="0" name="canvas_item" type="RID" />
<argument index="1" name="rect" type="Rect2" />
<argument index="2" name="src_rect" type="Rect2" />
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )" />
<argument index="4" name="transpose" type="bool" default="false" />
<argument index="5" name="normal_map" type="Texture" default="null" />
<argument index="6" name="clip_uv" type="bool" default="true" />
<description>
Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="Image" />
<description>
Returns an [Image] that is a copy of data from this [Texture]. [Image]s can be accessed and manipulated directly.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int" />
<description>
Returns the texture height.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2" />
<description>
Returns the texture size.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int" />
<description>
Returns the texture width.
</description>
</method>
<method name="has_alpha" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this [Texture] has an alpha channel.
</description>
</method>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].
</member>
</members>
<constants>
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled.
</constant>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
Repeats the texture (instead of clamp to edge).
[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support repetition.
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
Uses a magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
Converts the texture to the sRGB color space.
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
Repeats the texture with alternate sections mirrored.
[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support repetition.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
Texture is a video surface.
</constant>
</constants>
</class>