godot/platform
Fabio Alessandrelli 8740e95f15
[HTML5] Add support for physical_keycode.
This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00
..
android Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
iphone Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
javascript [HTML5] Add support for physical_keycode. 2021-05-06 23:19:46 +03:00
osx Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
windows Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
x11 Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00