godot/platform
PouleyKetchoupp 874c9ae89a Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 10:19:16 -07:00
..
android Fix Gradle builds not excluding excluded tasks 2021-10-24 01:43:44 +02:00
iphone Merge pull request #53986 from madmiraal/remove-unused-variables-3.x 2021-10-19 12:18:21 +02:00
javascript JS: Bump ansi-regex version for linter 2021-10-23 12:04:17 +02:00
osx Remove unused variables 2021-10-18 18:51:05 +01:00
server SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
uwp SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
windows SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
x11 Fix input events random delay on X11 2021-10-27 10:19:16 -07:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00