179 lines
6.7 KiB
C++
179 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* rect2.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gdnative/rect2.h"
|
|
|
|
#include "core/math/transform_2d.h"
|
|
#include "core/variant.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch");
|
|
|
|
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
|
|
const Vector2 *position = (const Vector2 *)p_pos;
|
|
const Vector2 *size = (const Vector2 *)p_size;
|
|
Rect2 *dest = (Rect2 *)r_dest;
|
|
*dest = Rect2(*position, *size);
|
|
}
|
|
|
|
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
|
|
Rect2 *dest = (Rect2 *)r_dest;
|
|
*dest = Rect2(p_x, p_y, p_width, p_height);
|
|
}
|
|
|
|
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
|
|
godot_string ret;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
memnew_placement(&ret, String(*self));
|
|
return ret;
|
|
}
|
|
|
|
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
return self->get_area();
|
|
}
|
|
|
|
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Rect2 *b = (const Rect2 *)p_b;
|
|
return self->intersects(*b);
|
|
}
|
|
|
|
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Rect2 *b = (const Rect2 *)p_b;
|
|
return self->encloses(*b);
|
|
}
|
|
|
|
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
return self->has_no_area();
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Rect2 *b = (const Rect2 *)p_b;
|
|
*((Rect2 *)&dest) = self->clip(*b);
|
|
return dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Rect2 *b = (const Rect2 *)p_b;
|
|
*((Rect2 *)&dest) = self->merge(*b);
|
|
return dest;
|
|
}
|
|
|
|
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Vector2 *point = (const Vector2 *)p_point;
|
|
return self->has_point(*point);
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
|
|
*((Rect2 *)&dest) = self->grow(p_by);
|
|
return dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
*((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
|
|
return dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
*((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by);
|
|
return dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
*((Rect2 *)&dest) = self->abs();
|
|
return dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
|
|
godot_rect2 dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Vector2 *to = (const Vector2 *)p_to;
|
|
*((Rect2 *)&dest) = self->expand(*to);
|
|
return dest;
|
|
}
|
|
|
|
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
const Rect2 *b = (const Rect2 *)p_b;
|
|
return *self == *b;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
|
|
godot_vector2 dest;
|
|
Vector2 *d = (Vector2 *)&dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
*d = self->get_position();
|
|
return dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
|
|
godot_vector2 dest;
|
|
Vector2 *d = (Vector2 *)&dest;
|
|
const Rect2 *self = (const Rect2 *)p_self;
|
|
*d = self->get_size();
|
|
return dest;
|
|
}
|
|
|
|
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
|
|
Rect2 *self = (Rect2 *)p_self;
|
|
const Vector2 *position = (const Vector2 *)p_pos;
|
|
self->set_position(*position);
|
|
}
|
|
|
|
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
|
|
Rect2 *self = (Rect2 *)p_self;
|
|
const Vector2 *size = (const Vector2 *)p_size;
|
|
self->set_size(*size);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|