godot/platform/javascript
Jason Knight 6812e66f33 Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
..
api
export Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 07:38:07 -07:00
js Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub
audio_driver_javascript.cpp
audio_driver_javascript.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
detect.py SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
godot_js.h Merge pull request #61316 from bruvzg/tts_3x 2022-08-05 23:45:51 +02:00
godot_webgl2.cpp
godot_webgl2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
http_client.h.inc
http_client_javascript.cpp
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp HTML5: Add missing `OS::get_cursor_shape()` implementation 2022-10-04 12:49:16 +02:00
os_javascript.h HTML5: Add missing `OS::get_cursor_shape()` implementation 2022-10-04 12:49:16 +02:00
package-lock.json
package.json
platform_config.h
run_icon.png
serve.json

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.