75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/*************************************************************************/
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/* context_gl_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTEXT_GL_OSX_H
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#define CONTEXT_GL_OSX_H
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#if defined(GLES3_ENABLED) || defined(GLES_ENABLED)
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#include "core/error/error_list.h"
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#include "core/os/os.h"
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#include <AppKit/AppKit.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <CoreVideo/CoreVideo.h>
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class ContextGL_OSX {
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bool gles3_context;
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bool use_vsync;
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void *framework;
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id window_view;
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NSOpenGLPixelFormat *pixelFormat;
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NSOpenGLContext *context;
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public:
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void release_current();
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void make_current();
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void update();
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void set_opacity(GLint p_opacity);
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int get_window_width();
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int get_window_height();
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void swap_buffers();
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Error initialize();
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void set_use_vsync(bool p_use);
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bool is_using_vsync() const;
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ContextGL_OSX(id p_view, bool p_gles3_context);
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~ContextGL_OSX();
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};
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#endif
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#endif
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