godot/modules/lightmapper_rd
Dario 29bcc51734 Add half-pixel offset to lightmapper rasterization.
Add half-pixel offset to lightmapper to fix issues where the ray would be generated from the wrong spot corresponding to the pixel and causing light leaks. Fixes Issue #69126.

(cherry picked from commit ddc3126bbf)
2023-09-21 14:57:13 +02:00
..
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Add half-pixel offset to lightmapper rasterization. 2023-09-21 14:57:13 +02:00
lightmapper_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00