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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_storage.cpp
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Re-implement the PSSM_SPLITS debug option
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2023-04-28 17:53:56 -07:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.cpp
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
material_storage.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
mesh_storage.cpp
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
mesh_storage.h
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
particles_storage.cpp
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
particles_storage.h
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Add motion vector support for GPU 3D Particles.
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2023-08-28 10:56:02 -03:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Merge pull request #81775 from darksylinc/matias-taa-msaa
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2023-09-24 23:32:31 +02:00 |
render_scene_buffers_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
render_scene_data_rd.cpp
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Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
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2023-08-04 11:42:06 -03:00 |
render_scene_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
texture_storage.h
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |