..
shaders
Merge pull request #46932 from JFonS/fix_lm_capture_env
2021-03-12 12:30:36 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp
Batching - GLES3 fix light pass modulates
2021-04-26 11:54:01 +02:00
rasterizer_canvas_gles3.h
Batching - store parent items in default batches
2021-04-12 16:55:59 +01:00
rasterizer_gles3.cpp
Add anisotropic filtering to GLES2 backend
2021-02-02 01:40:58 -06:00
rasterizer_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp
Add setting for shadow cubemap max size
2021-04-20 23:17:45 -07:00
rasterizer_scene_gles3.h
Various light culling fixes
2021-03-08 15:10:55 +01:00
rasterizer_storage_gles3.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_storage_gles3.h
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
2021-03-26 11:27:27 +01:00
shader_compiler_gles3.cpp
Batching - use FINAL_MODULATE_ALIAS in shaders
2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00