godot/servers
Juan Linietsky 3b019bf644 Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
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audio Added audio bus phaser effect, welcome to the 70s, baby! 2017-01-23 18:37:14 -03:00
physics Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_2d Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
visual Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
audio_server.cpp Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
audio_server.h Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
physics_2d_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
physics_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_server_types.cpp Added audio bus phaser effect, welcome to the 70s, baby! 2017-01-23 18:37:14 -03:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
server_wrap_mt_common.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server.cpp Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
visual_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00