270af6fa08
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
198 lines
5.8 KiB
C#
198 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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namespace GodotTools.ProjectEditor
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{
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public static class IdentifierUtils
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{
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public static string SanitizeQualifiedIdentifier(string qualifiedIdentifier, bool allowEmptyIdentifiers)
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{
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if (string.IsNullOrEmpty(qualifiedIdentifier))
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throw new ArgumentException($"{nameof(qualifiedIdentifier)} cannot be empty", nameof(qualifiedIdentifier));
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string[] identifiers = qualifiedIdentifier.Split('.');
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for (int i = 0; i < identifiers.Length; i++)
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{
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identifiers[i] = SanitizeIdentifier(identifiers[i], allowEmpty: allowEmptyIdentifiers);
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}
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return string.Join(".", identifiers);
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}
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public static string SanitizeIdentifier(string identifier, bool allowEmpty)
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{
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if (string.IsNullOrEmpty(identifier))
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{
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if (allowEmpty)
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return "Empty"; // Default value for empty identifiers
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throw new ArgumentException($"{nameof(identifier)} cannot be empty if {nameof(allowEmpty)} is false", nameof(identifier));
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}
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if (identifier.Length > 511)
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identifier = identifier.Substring(0, 511);
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var identifierBuilder = new StringBuilder();
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int startIndex = 0;
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if (identifier[0] == '@')
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{
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identifierBuilder.Append('@');
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startIndex += 1;
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}
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for (int i = startIndex; i < identifier.Length; i++)
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{
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char @char = identifier[i];
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switch (Char.GetUnicodeCategory(@char))
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{
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case UnicodeCategory.UppercaseLetter:
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case UnicodeCategory.LowercaseLetter:
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case UnicodeCategory.TitlecaseLetter:
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case UnicodeCategory.ModifierLetter:
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case UnicodeCategory.LetterNumber:
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case UnicodeCategory.OtherLetter:
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identifierBuilder.Append(@char);
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break;
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case UnicodeCategory.NonSpacingMark:
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case UnicodeCategory.SpacingCombiningMark:
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case UnicodeCategory.ConnectorPunctuation:
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case UnicodeCategory.DecimalDigitNumber:
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// Identifiers may start with underscore
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if (identifierBuilder.Length > startIndex || @char == '_')
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identifierBuilder.Append(@char);
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break;
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}
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}
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if (identifierBuilder.Length == startIndex)
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{
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// All characters were invalid so now it's empty. Fill it with something.
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identifierBuilder.Append("Empty");
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}
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identifier = identifierBuilder.ToString();
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if (identifier[0] != '@' && IsKeyword(identifier, anyDoubleUnderscore: true))
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identifier = '@' + identifier;
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return identifier;
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}
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static bool IsKeyword(string value, bool anyDoubleUnderscore)
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{
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// Identifiers that start with double underscore are meant to be used for reserved keywords.
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// Only existing keywords are enforced, but it may be useful to forbid any identifier
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// that begins with double underscore to prevent issues with future C# versions.
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if (anyDoubleUnderscore)
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{
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if (value.Length > 2 && value[0] == '_' && value[1] == '_' && value[2] != '_')
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return true;
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}
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else
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{
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if (DoubleUnderscoreKeywords.Contains(value))
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return true;
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}
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return Keywords.Contains(value);
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}
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private static readonly HashSet<string> DoubleUnderscoreKeywords = new HashSet<string>
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{
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"__arglist",
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"__makeref",
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"__reftype",
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"__refvalue",
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};
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private static readonly HashSet<string> Keywords = new HashSet<string>
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{
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"as",
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"do",
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"if",
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"in",
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"is",
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"for",
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"int",
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"new",
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"out",
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"ref",
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"try",
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"base",
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"bool",
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"byte",
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"case",
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"char",
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"else",
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"enum",
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"goto",
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"lock",
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"long",
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"null",
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"this",
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"true",
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"uint",
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"void",
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"break",
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"catch",
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"class",
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"const",
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"event",
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"false",
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"fixed",
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"float",
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"sbyte",
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"short",
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"throw",
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"ulong",
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"using",
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"where",
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"while",
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"yield",
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"double",
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"extern",
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"object",
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"params",
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"public",
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"return",
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"sealed",
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"sizeof",
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"static",
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"string",
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"struct",
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"switch",
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"typeof",
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"unsafe",
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"ushort",
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"checked",
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"decimal",
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"default",
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"finally",
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"foreach",
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"partial",
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"private",
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"virtual",
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"abstract",
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"continue",
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"delegate",
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"explicit",
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"implicit",
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"internal",
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"operator",
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"override",
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"readonly",
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"volatile",
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"interface",
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"namespace",
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"protected",
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"unchecked",
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"stackalloc",
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};
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}
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}
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