godot/core/math
fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
a_star.cpp Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
a_star.h Remove redundand header from `a_star.h` 2022-06-16 17:23:08 +03:00
aabb.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
aabb.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
audio_frame.h Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
basis.cpp Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
basis.h Fix VECTOR/LOCAL transitions in Node3D 2022-06-27 13:45:35 +02:00
bvh.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
bvh_abb.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_public.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_structs.inc Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
bvh_tree.h Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
camera_matrix.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
camera_matrix.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
color.cpp Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
color.h Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
color_names.inc Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
convex_hull.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
convex_hull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
delaunay_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
delaunay_3d.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +02:00
expression.cpp Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
geometry_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
geometry_2d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
geometry_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
geometry_3d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
math_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_fieldwise.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
math_fieldwise.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.h Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
plane.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
plane.h Core: Make all Variant math types structs 2022-02-04 16:48:24 +01:00
quaternion.cpp Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
quaternion.h Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
quick_hull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
rect2.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
rect2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
rect2i.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +01:00
rect2i.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_2d.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_3d.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_3d.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
triangle_mesh.cpp Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
triangulate.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2.h Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector2i.cpp Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00
vector3.cpp Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector3.h Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
vector3i.cpp Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +01:00
vector3i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00