godot/servers/rendering/renderer_rd
Rémi Verschelde 88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
..
forward_clustered Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
forward_mobile Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
shaders Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in `cluster_builder_rd.h` 2021-07-26 08:19:53 -04:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_environment_rd.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.cpp Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_sky_rd.cpp Remove bogus sky error check 2021-10-06 22:04:56 -07:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Merge pull request #53712 from CakHuri/nullptr 2021-10-12 22:30:43 +02:00
renderer_storage_rd.h Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
shader_compiler_rd.cpp Fix regression which prevents using texture array uniforms 2021-10-06 22:31:07 +03:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00