godot/modules/gdscript/gd_script.cpp
Karroffel 885239fb09 re-added MultiScript
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.

I used the code from 0b806ee as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00

2007 lines
49 KiB
C++

/*************************************************************************/
/* gd_script.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_script.h"
#include "gd_compiler.h"
#include "global_config.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
#include "os/file_access.h"
#include "os/os.h"
///////////////////////////
GDNativeClass::GDNativeClass(const StringName &p_name) {
name = p_name;
}
/*void GDNativeClass::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount){
}*/
bool GDNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
bool ok;
int v = ClassDB::get_integer_constant(name, p_name, &ok);
if (ok) {
r_ret = v;
return true;
} else {
return false;
}
}
void GDNativeClass::_bind_methods() {
ClassDB::bind_method(D_METHOD("new"), &GDNativeClass::_new);
}
Variant GDNativeClass::_new() {
Object *o = instance();
if (!o) {
ERR_EXPLAIN("Class type: '" + String(name) + "' is not instantiable.");
ERR_FAIL_COND_V(!o, Variant());
}
Reference *ref = o->cast_to<Reference>();
if (ref) {
return REF(ref);
} else {
return o;
}
}
Object *GDNativeClass::instance() {
return ClassDB::instance(name);
}
GDInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
/* STEP 1, CREATE */
GDInstance *instance = memnew(GDInstance);
instance->base_ref = p_isref;
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
instance->owner = p_owner;
#ifdef DEBUG_ENABLED
//needed for hot reloading
for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
instance->member_indices_cache[E->key()] = E->get().index;
}
#endif
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSRTUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
instances.insert(instance->owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
initializer->call(instance, p_args, p_argcount, r_error);
if (r_error.error != Variant::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(NULL);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
instances.erase(p_owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing
}
//@TODO make thread safe
return instance;
}
Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
/* STEP 1, CREATE */
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
r_error.error = Variant::CallError::CALL_OK;
REF ref;
Object *owner = NULL;
GDScript *_baseptr = this;
while (_baseptr->_base) {
_baseptr = _baseptr->_base;
}
ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
if (_baseptr->native.ptr()) {
owner = _baseptr->native->instance();
} else {
owner = memnew(Reference); //by default, no base means use reference
}
Reference *r = owner->cast_to<Reference>();
if (r) {
ref = REF(r);
}
GDInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
}
return Variant();
}
if (ref.is_valid()) {
return ref;
} else {
return owner;
}
}
bool GDScript::can_instance() const {
//return valid; //any script in GDscript can instance
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
Ref<Script> GDScript::get_base_script() const {
if (_base) {
return Ref<GDScript>(_base);
} else {
return Ref<Script>();
}
}
StringName GDScript::get_instance_base_type() const {
if (native.is_valid())
return native->get_name();
if (base.is_valid())
return base->get_instance_base_type();
return StringName();
}
struct _GDScriptMemberSort {
int index;
StringName name;
_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
};
#ifdef TOOLS_ENABLED
void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
/*
void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
List<PropertyInfo> plist;
GDScript *scr=this;
Map<StringName,Variant> default_values;
while(scr) {
Vector<_GDScriptMemberSort> msort;
for(Map<StringName,PropertyInfo>::Element *E=scr->member_info.front();E;E=E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!scr->member_indices.has(E->key()));
ms.index=scr->member_indices[E->key()].index;
ms.name=E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for(int i=0;i<msort.size();i++) {
plist.push_front(scr->member_info[msort[i].name]);
if (scr->member_default_values.has(msort[i].name))
default_values[msort[i].name]=scr->member_default_values[msort[i].name];
else {
Variant::CallError err;
default_values[msort[i].name]=Variant::construct(scr->member_info[msort[i].name].type,NULL,0,err);
}
}
scr=scr->_base;
}
p_placeholder->update(plist,default_values);
}*/
#endif
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
for (const Map<StringName, GDFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < E->get()->get_argument_count(); i++) {
PropertyInfo arg;
arg.type = Variant::NIL; //variant
arg.name = E->get()->get_argument_name(i);
mi.arguments.push_back(arg);
}
mi.return_val.name = "Variant";
p_list->push_back(mi);
}
}
void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
const GDScript *sptr = this;
List<PropertyInfo> props;
while (sptr) {
Vector<_GDScriptMemberSort> msort;
for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
ms.index = sptr->member_indices[E->key()].index;
ms.name = E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
sptr = sptr->_base;
}
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}
bool GDScript::has_method(const StringName &p_method) const {
return member_functions.has(p_method);
}
MethodInfo GDScript::get_method_info(const StringName &p_method) const {
const Map<StringName, GDFunction *>::Element *E = member_functions.find(p_method);
if (!E)
return MethodInfo();
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < E->get()->get_argument_count(); i++) {
PropertyInfo arg;
arg.type = Variant::NIL; //variant
arg.name = E->get()->get_argument_name(i);
mi.arguments.push_back(arg);
}
mi.return_val.name = "Variant";
return mi;
}
bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
#ifdef TOOLS_ENABLED
/*
for (const Map<StringName,Variant>::Element *I=member_default_values.front();I;I=I->next()) {
print_line("\t"+String(String(I->key())+":"+String(I->get())));
}
*/
const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
if (E) {
r_value = E->get();
return true;
}
if (base_cache.is_valid()) {
return base_cache->get_property_default_value(p_property, r_value);
}
#endif
return false;
}
ScriptInstance *GDScript::instance_create(Object *p_this) {
if (!tool && !ScriptServer::is_scripting_enabled()) {
#ifdef TOOLS_ENABLED
//instance a fake script for editing the values
//plist.invert();
/*print_line("CREATING PLACEHOLDER");
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
print_line(E->get().name);
}*/
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
//_update_placeholder(si);
_update_exports();
return si;
#else
return NULL;
#endif
}
GDScript *top = this;
while (top->_base)
top = top->_base;
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
}
ERR_EXPLAIN("Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
ERR_FAIL_V(NULL);
}
}
Variant::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, p_this->cast_to<Reference>(), unchecked_error);
}
bool GDScript::instance_has(const Object *p_this) const {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool hasit = instances.has((Object *)p_this);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
return hasit;
}
bool GDScript::has_source_code() const {
return source != "";
}
String GDScript::get_source_code() const {
return source;
}
void GDScript::set_source_code(const String &p_code) {
if (source == p_code)
return;
source = p_code;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
//print_line("SC CHANGED "+get_path());
#endif
}
#ifdef TOOLS_ENABLED
void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values, propnames);
}
for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
values[E->key()] = E->get();
}
for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
propnames.push_back(E->get());
}
}
#endif
bool GDScript::_update_exports() {
#ifdef TOOLS_ENABLED
bool changed = false;
if (source_changed_cache) {
//print_line("updating source for "+get_path());
source_changed_cache = false;
changed = true;
String basedir = path;
if (basedir == "")
basedir = get_path();
if (basedir != "")
basedir = basedir.get_base_dir();
GDParser parser;
Error err = parser.parse(source, basedir, true, path);
if (err == OK) {
const GDParser::Node *root = parser.get_parse_tree();
ERR_FAIL_COND_V(root->type != GDParser::Node::TYPE_CLASS, false);
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode *>(root);
if (base_cache.is_valid()) {
base_cache->inheriters_cache.erase(get_instance_ID());
base_cache = Ref<GDScript>();
}
if (c->extends_used && String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
String path = c->extends_file;
if (path.is_rel_path()) {
String base = get_path();
if (base == "" || base.is_rel_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
}
}
if (path != get_path()) {
Ref<GDScript> bf = ResourceLoader::load(path);
if (bf.is_valid()) {
//print_line("parent is: "+bf->get_path());
base_cache = bf;
bf->inheriters_cache.insert(get_instance_ID());
//bf->_update_exports(p_instances,true,false);
}
} else {
ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
}
}
members_cache.clear();
member_default_values_cache.clear();
for (int i = 0; i < c->variables.size(); i++) {
if (c->variables[i]._export.type == Variant::NIL)
continue;
members_cache.push_back(c->variables[i]._export);
//print_line("found "+c->variables[i]._export.name);
member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;
}
_signals.clear();
for (int i = 0; i < c->_signals.size(); i++) {
_signals[c->_signals[i].name] = c->_signals[i].arguments;
}
}
} else {
//print_line("unchanged is "+get_path());
}
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
}
}
if (/*changed &&*/ placeholders.size()) { //hm :(
//print_line("updating placeholders for "+get_path());
//update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
}
}
return changed;
#endif
return false;
}
void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports();
Set<ObjectID> copy = inheriters_cache; //might get modified
//print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
Object *id = ObjectDB::get_instance(E->get());
if (!id)
continue;
GDScript *s = id->cast_to<GDScript>();
if (!s)
continue;
s->update_exports();
}
#endif
}
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
p_sc->path = p_path;
for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), p_path);
}
}
Error GDScript::reload(bool p_keep_state) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool has_instances = instances.size();
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
String basedir = path;
if (basedir == "")
basedir = get_path();
if (basedir != "")
basedir = basedir.get_base_dir();
valid = false;
GDParser parser;
Error err = parser.parse(source, basedir, false, path);
if (err) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());
}
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
GDCompiler compiler;
err = compiler.compile(&parser, this, p_keep_state);
if (err) {
if (can_run) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
} else {
return err;
}
}
valid = true;
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
return OK;
}
String GDScript::get_node_type() const {
return ""; // ?
}
ScriptLanguage *GDScript::get_language() const {
return GDScriptLanguage::get_singleton();
}
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
GDScript *top = this;
while (top) {
Map<StringName, GDFunction *>::Element *E = top->member_functions.find(p_method);
if (E) {
if (!E->get()->is_static()) {
WARN_PRINT(String("Can't call non-static function: '" + String(p_method) + "' in script.").utf8().get_data());
}
return E->get()->call(NULL, p_args, p_argcount, r_error);
}
top = top->_base;
}
//none found, regular
return Script::call(p_method, p_args, p_argcount, r_error);
}
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
{
const GDScript *top = this;
while (top) {
{
const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
if (E) {
r_ret = E->get();
return true;
}
}
{
const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
if (E) {
r_ret = E->get();
return true;
}
}
top = top->_base;
}
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
r_ret = get_source_code();
return true;
}
}
return false;
}
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
set_source_code(p_value);
reload();
} else
return false;
return true;
}
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo(Variant::OBJECT, "new"));
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
}
Vector<uint8_t> GDScript::get_as_byte_code() const {
GDTokenizerBuffer tokenizer;
return tokenizer.parse_code_string(source);
};
Error GDScript::load_byte_code(const String &p_path) {
Vector<uint8_t> bytecode;
if (p_path.ends_with("gde")) {
FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!fa, ERR_CANT_OPEN);
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
ERR_FAIL_COND_V(!fae, ERR_CANT_OPEN);
Vector<uint8_t> key;
key.resize(32);
for (int i = 0; i < key.size(); i++) {
key[i] = script_encryption_key[i];
}
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
ERR_FAIL_COND_V(err, err);
bytecode.resize(fae->get_len());
fae->get_buffer(bytecode.ptr(), bytecode.size());
memdelete(fae);
} else {
bytecode = FileAccess::get_file_as_array(p_path);
}
ERR_FAIL_COND_V(bytecode.size() == 0, ERR_PARSE_ERROR);
path = p_path;
String basedir = path;
if (basedir == "")
basedir = get_path();
if (basedir != "")
basedir = basedir.get_base_dir();
valid = false;
GDParser parser;
Error err = parser.parse_bytecode(bytecode, basedir, get_path());
if (err) {
_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
GDCompiler compiler;
err = compiler.compile(&parser, this);
if (err) {
_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
}
valid = true;
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
return OK;
}
Error GDScript::load_source_code(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
ERR_FAIL_COND_V(err, err);
}
int len = f->get_len();
sourcef.resize(len + 1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(), len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
if (s.parse_utf8((const char *)w.ptr())) {
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
ERR_FAIL_V(ERR_INVALID_DATA);
}
source = s;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
#endif
//print_line("LSC :"+get_path());
path = p_path;
return OK;
}
const Map<StringName, GDFunction *> &GDScript::debug_get_member_functions() const {
return member_functions;
}
StringName GDScript::debug_get_member_by_index(int p_idx) const {
for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
if (E->get().index == p_idx)
return E->key();
}
return "<error>";
}
Ref<GDScript> GDScript::get_base() const {
return base;
}
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;
if (base.is_valid()) {
return base->has_script_signal(p_signal);
}
#ifdef TOOLS_ENABLED
else if (base_cache.is_valid()) {
return base_cache->has_script_signal(p_signal);
}
#endif
return false;
}
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < E->get().size(); i++) {
PropertyInfo arg;
arg.name = E->get()[i];
mi.arguments.push_back(arg);
}
r_signals->push_back(mi);
}
if (base.is_valid()) {
base->get_script_signal_list(r_signals);
}
#ifdef TOOLS_ENABLED
else if (base_cache.is_valid()) {
base_cache->get_script_signal_list(r_signals);
}
#endif
}
GDScript::GDScript()
: script_list(this) {
_static_ref = this;
valid = false;
subclass_count = 0;
initializer = NULL;
_base = NULL;
_owner = NULL;
tool = false;
#ifdef TOOLS_ENABLED
source_changed_cache = false;
#endif
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
}
#endif
}
GDScript::~GDScript() {
for (Map<StringName, GDFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
}
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
E->get()->_owner = NULL; //bye, you are no longer owned cause I died
}
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
}
#endif
}
//////////////////////////////
// INSTANCE //
//////////////////////////////
bool GDInstance::set(const StringName &p_name, const Variant &p_value) {
//member
{
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().setter) {
const Variant *val = &p_value;
Variant::CallError err;
call(E->get().setter, &val, 1, err);
if (err.error == Variant::CallError::CALL_OK) {
return true; //function exists, call was successful
}
} else
members[E->get().index] = p_value;
return true;
}
}
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
if (E) {
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
Variant::CallError err;
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
return true;
}
sptr = sptr->_base;
}
return false;
}
bool GDInstance::get(const StringName &p_name, Variant &r_ret) const {
const GDScript *sptr = script.ptr();
while (sptr) {
{
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().getter) {
Variant::CallError err;
r_ret = const_cast<GDInstance *>(this)->call(E->get().getter, NULL, 0, err);
if (err.error == Variant::CallError::CALL_OK) {
return true;
}
}
r_ret = members[E->get().index];
return true; //index found
}
}
{
const GDScript *sl = sptr;
while (sl) {
const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
if (E) {
r_ret = E->get();
return true; //index found
}
sl = sl->_base;
}
}
{
const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
if (E) {
Variant name = p_name;
const Variant *args[1] = { &name };
Variant::CallError err;
Variant ret = const_cast<GDFunction *>(E->get())->call(const_cast<GDInstance *>(this), (const Variant **)args, 1, err);
if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
r_ret = ret;
return true;
}
}
}
sptr = sptr->_base;
}
return false;
}
Variant::Type GDInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
const GDScript *sptr = script.ptr();
while (sptr) {
if (sptr->member_info.has(p_name)) {
if (r_is_valid)
*r_is_valid = true;
return sptr->member_info[p_name].type;
}
sptr = sptr->_base;
}
if (r_is_valid)
*r_is_valid = false;
return Variant::NIL;
}
void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const {
// exported members, not doen yet!
const GDScript *sptr = script.ptr();
List<PropertyInfo> props;
while (sptr) {
const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
Variant::CallError err;
Variant ret = const_cast<GDFunction *>(E->get())->call(const_cast<GDInstance *>(this), NULL, 0, err);
if (err.error == Variant::CallError::CALL_OK) {
if (ret.get_type() != Variant::ARRAY) {
ERR_EXPLAIN("Wrong type for _get_property list, must be an array of dictionaries.");
ERR_FAIL();
}
Array arr = ret;
for (int i = 0; i < arr.size(); i++) {
Dictionary d = arr[i];
ERR_CONTINUE(!d.has("name"));
ERR_CONTINUE(!d.has("type"));
PropertyInfo pinfo;
pinfo.type = Variant::Type(d["type"].operator int());
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
pinfo.name = d["name"];
ERR_CONTINUE(pinfo.name == "");
if (d.has("hint"))
pinfo.hint = PropertyHint(d["hint"].operator int());
if (d.has("hint_string"))
pinfo.hint_string = d["hint_string"];
if (d.has("usage"))
pinfo.usage = d["usage"];
props.push_back(pinfo);
}
}
}
//instance a fake script for editing the values
Vector<_GDScriptMemberSort> msort;
for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
ms.index = sptr->member_indices[E->key()].index;
ms.name = E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
#if 0
if (sptr->member_functions.has("_get_property_list")) {
Variant::CallError err;
GDFunction *f = const_cast<GDFunction*>(sptr->member_functions["_get_property_list"]);
Variant plv = f->call(const_cast<GDInstance*>(this),NULL,0,err);
if (plv.get_type()!=Variant::ARRAY) {
ERR_PRINT("_get_property_list: expected array returned");
} else {
Array pl=plv;
for(int i=0;i<pl.size();i++) {
Dictionary p = pl[i];
PropertyInfo pinfo;
if (!p.has("name")) {
ERR_PRINT("_get_property_list: expected 'name' key of type string.")
continue;
}
if (!p.has("type")) {
ERR_PRINT("_get_property_list: expected 'type' key of type integer.")
continue;
}
pinfo.name=p["name"];
pinfo.type=Variant::Type(int(p["type"]));
if (p.has("hint"))
pinfo.hint=PropertyHint(int(p["hint"]));
if (p.has("hint_string"))
pinfo.hint_string=p["hint_string"];
if (p.has("usage"))
pinfo.usage=p["usage"];
props.push_back(pinfo);
}
}
}
#endif
sptr = sptr->_base;
}
//props.invert();
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
p_properties->push_back(E->get());
}
}
void GDInstance::get_method_list(List<MethodInfo> *p_list) const {
const GDScript *sptr = script.ptr();
while (sptr) {
for (Map<StringName, GDFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
mi.flags |= METHOD_FLAG_FROM_SCRIPT;
for (int i = 0; i < E->get()->get_argument_count(); i++)
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
p_list->push_back(mi);
}
sptr = sptr->_base;
}
}
bool GDInstance::has_method(const StringName &p_method) const {
const GDScript *sptr = script.ptr();
while (sptr) {
const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E)
return true;
sptr = sptr->_base;
}
return false;
}
Variant GDInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
//printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str());
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
return E->get()->call(this, p_args, p_argcount, r_error);
}
sptr = sptr->_base;
}
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void GDInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
GDScript *sptr = script.ptr();
Variant::CallError ce;
while (sptr) {
Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this, p_args, p_argcount, ce);
}
sptr = sptr->_base;
}
}
void GDInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (sptr->_base)
_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
Variant::CallError ce;
Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this, p_args, p_argcount, ce);
}
}
void GDInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script.ptr()) {
_ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
}
}
void GDInstance::notification(int p_notification) {
//notification is not virtual, it gets called at ALL levels just like in C.
Variant value = p_notification;
const Variant *args[1] = { &value };
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
Variant::CallError err;
E->get()->call(this, args, 1, err);
if (err.error != Variant::CallError::CALL_OK) {
//print error about notification call
}
}
sptr = sptr->_base;
}
}
Ref<Script> GDInstance::get_script() const {
return script;
}
ScriptLanguage *GDInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
GDInstance::RPCMode GDInstance::get_rpc_mode(const StringName &p_method) const {
const GDScript *cscript = script.ptr();
while (cscript) {
const Map<StringName, GDFunction *>::Element *E = cscript->member_functions.find(p_method);
if (E) {
if (E->get()->get_rpc_mode() != RPC_MODE_DISABLED) {
return E->get()->get_rpc_mode();
}
}
cscript = cscript->_base;
}
return RPC_MODE_DISABLED;
}
GDInstance::RPCMode GDInstance::get_rset_mode(const StringName &p_variable) const {
const GDScript *cscript = script.ptr();
while (cscript) {
const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);
if (E) {
if (E->get().rpc_mode) {
return E->get().rpc_mode;
}
}
cscript = cscript->_base;
}
return RPC_MODE_DISABLED;
}
void GDInstance::reload_members() {
#ifdef DEBUG_ENABLED
members.resize(script->member_indices.size()); //resize
Vector<Variant> new_members;
new_members.resize(script->member_indices.size());
//pass the values to the new indices
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
if (member_indices_cache.has(E->key())) {
Variant value = members[member_indices_cache[E->key()]];
new_members[E->get().index] = value;
}
}
//apply
members = new_members;
//pass the values to the new indices
member_indices_cache.clear();
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
member_indices_cache[E->key()] = E->get().index;
}
#endif
}
GDInstance::GDInstance() {
owner = NULL;
base_ref = false;
}
GDInstance::~GDInstance() {
if (script.is_valid() && owner) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
script->instances.erase(owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
}
}
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
GDScriptLanguage *GDScriptLanguage::singleton = NULL;
String GDScriptLanguage::get_name() const {
return "GDScript";
}
/* LANGUAGE FUNCTIONS */
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
if (globals.has(p_name)) {
//overwrite existing
global_array[globals[p_name]] = p_value;
return;
}
globals[p_name] = global_array.size();
global_array.push_back(p_value);
_global_array = global_array.ptr();
}
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
_add_global(p_variable, p_value);
}
void GDScriptLanguage::init() {
//populate global constants
int gcc = GlobalConstants::get_global_constant_count();
for (int i = 0; i < gcc; i++) {
_add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
}
_add_global(StaticCString::create("PI"), Math_PI);
_add_global(StaticCString::create("INF"), Math_INF);
_add_global(StaticCString::create("NAN"), Math_NAN);
//populate native classes
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
StringName n = E->get();
String s = String(n);
if (s.begins_with("_"))
n = s.substr(1, s.length());
if (globals.has(n))
continue;
Ref<GDNativeClass> nc = memnew(GDNativeClass(E->get()));
_add_global(n, nc);
}
//populate singletons
List<GlobalConfig::Singleton> singletons;
GlobalConfig::get_singleton()->get_singletons(&singletons);
for (List<GlobalConfig::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
}
String GDScriptLanguage::get_type() const {
return "GDScript";
}
String GDScriptLanguage::get_extension() const {
return "gd";
}
Error GDScriptLanguage::execute_file(const String &p_path) {
// ??
return OK;
}
void GDScriptLanguage::finish() {
}
void GDScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem = function_list.first();
while (elem) {
elem->self()->profile.call_count = 0;
elem->self()->profile.self_time = 0;
elem->self()->profile.total_time = 0;
elem->self()->profile.frame_call_count = 0;
elem->self()->profile.frame_self_time = 0;
elem->self()->profile.frame_total_time = 0;
elem->self()->profile.last_frame_call_count = 0;
elem->self()->profile.last_frame_self_time = 0;
elem->self()->profile.last_frame_total_time = 0;
elem = elem->next();
}
profiling = true;
if (lock) {
lock->unlock();
}
#endif
}
void GDScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
profiling = false;
if (lock) {
lock->unlock();
}
#endif
}
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
int current = 0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem = function_list.first();
while (elem) {
if (current >= p_info_max)
break;
p_info_arr[current].call_count = elem->self()->profile.call_count;
p_info_arr[current].self_time = elem->self()->profile.self_time;
p_info_arr[current].total_time = elem->self()->profile.total_time;
p_info_arr[current].signature = elem->self()->profile.signature;
elem = elem->next();
current++;
}
if (lock) {
lock->unlock();
}
#endif
return current;
}
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
int current = 0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem = function_list.first();
while (elem) {
if (current >= p_info_max)
break;
if (elem->self()->profile.last_frame_call_count > 0) {
p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
p_info_arr[current].signature = elem->self()->profile.signature;
//print_line(String(elem->self()->profile.signature)+": "+itos(elem->self()->profile.last_frame_call_count));
current++;
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
#endif
return current;
}
struct GDScriptDepSort {
//must support sorting so inheritance works properly (parent must be reloaded first)
bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
if (A == B)
return false; //shouldn't happen but..
const GDScript *I = B->get_base().ptr();
while (I) {
if (I == A.ptr()) {
// A is a base of B
return true;
}
I = I->get_base().ptr();
}
return false; //not a base
}
};
void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_line("RELOAD ALL SCRIPTS");
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
print_line("FOUND: " + elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
print_line("RELOADING: " + E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
E->get()->reload(true);
}
#endif
}
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
//when someone asks you why dynamically typed languages are easier to write....
Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
if (!reload)
continue;
to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
if (!p_soft_reload) {
//save state and remove script from instances
Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
while (E->get()->instances.front()) {
Object *obj = E->get()->instances.front()->get();
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
}
}
//same thing for placeholders
#ifdef TOOLS_ENABLED
for (Set<PlaceHolderScriptInstance *>::Element *P = E->get()->placeholders.front(); P; P = P->next()) {
Object *obj = P->get()->get_owner();
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
}
}
#endif
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
map[F->key()] = F->get(); //pending to reload, use this one instead
}
}
}
for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<GDScript> scr = E->key();
scr->reload(p_soft_reload);
//restore state if saved
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
continue;
if (!p_soft_reload) {
//clear it just in case (may be a pending reload state)
obj->set_script(RefPtr());
}
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
scr->pending_reload_state[obj->get_instance_ID()] = F->get();
}
continue;
}
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
}
scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!
}
#endif
}
void GDScriptLanguage::frame() {
//print_line("calls: "+itos(calls));
calls = 0;
#ifdef DEBUG_ENABLED
if (profiling) {
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem = function_list.first();
while (elem) {
elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
elem->self()->profile.frame_call_count = 0;
elem->self()->profile.frame_self_time = 0;
elem->self()->profile.frame_total_time = 0;
elem = elem->next();
}
if (lock) {
lock->unlock();
}
}
#endif
}
/* EDITOR FUNCTIONS */
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
static const char *_reserved_words[] = {
// operators
"and",
"in",
"not",
"or",
// types and values
"false",
"float",
"int",
"bool",
"null",
"PI",
"INF",
"NAN",
"self",
"true",
// functions
"assert",
"breakpoint",
"class",
"extends",
"func",
"preload",
"setget",
"signal",
"tool",
"yield",
// var
"const",
"enum",
"export",
"onready",
"static",
"var",
// control flow
"break",
"continue",
"if",
"elif",
"else",
"for",
"pass",
"return",
"match",
"while",
"remote",
"sync",
"master",
"slave",
0
};
const char **w = _reserved_words;
while (*w) {
p_words->push_back(*w);
w++;
}
for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
p_words->push_back(GDFunctions::get_func_name(GDFunctions::Function(i)));
}
}
GDScriptLanguage::GDScriptLanguage() {
calls = 0;
ERR_FAIL_COND(singleton);
singleton = this;
strings._init = StaticCString::create("_init");
strings._notification = StaticCString::create("_notification");
strings._set = StaticCString::create("_set");
strings._get = StaticCString::create("_get");
strings._get_property_list = StaticCString::create("_get_property_list");
strings._script_source = StaticCString::create("script/source");
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
#ifdef NO_THREADS
lock = NULL;
#else
lock = Mutex::create();
#endif
profiling = false;
script_frame_time = 0;
_debug_call_stack_pos = 0;
int dmcs = GLOBAL_DEF("debug/script/max_call_stack", 1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
if (_debug_max_call_stack < 1024)
_debug_max_call_stack = 1024;
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
} else {
_debug_max_call_stack = 0;
_call_stack = NULL;
}
}
GDScriptLanguage::~GDScriptLanguage() {
if (lock) {
memdelete(lock);
lock = NULL;
}
if (_call_stack) {
memdelete_arr(_call_stack);
}
singleton = NULL;
}
/*************** RESOURCE ***************/
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
GDScript *script = memnew(GDScript);
Ref<GDScript> scriptres(script);
if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {
script->set_script_path(p_original_path); // script needs this.
script->set_path(p_original_path);
Error err = script->load_byte_code(p_path);
if (err != OK) {
ERR_FAIL_COND_V(err != OK, RES());
}
} else {
Error err = script->load_source_code(p_path);
if (err != OK) {
ERR_FAIL_COND_V(err != OK, RES());
}
script->set_script_path(p_original_path); // script needs this.
script->set_path(p_original_path);
//script->set_name(p_path.get_file());
script->reload();
}
if (r_error)
*r_error = OK;
return scriptres;
}
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
p_extensions->push_back("gdc");
p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
return (p_type == "Script" || p_type == "GDScript");
}
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el == "gd" || el == "gdc" || el == "gde")
return "GDScript";
return "";
}
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
String source = sqscr->get_source_code();
Error err;
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
if (err) {
ERR_FAIL_COND_V(err, err);
}
file->store_string(source);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
memdelete(file);
return ERR_CANT_CREATE;
}
file->close();
memdelete(file);
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
}
return OK;
}
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
if (p_resource->cast_to<GDScript>()) {
p_extensions->push_back("gd");
}
}
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
return p_resource->cast_to<GDScript>() != NULL;
}