f5836b40d4
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
35 lines
1.4 KiB
XML
35 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InterpolatedCamera" inherits="Camera" version="3.4">
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<brief_description>
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[i]Deprecated.[/i] Camera which moves toward another node.
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</brief_description>
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<description>
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[i]Deprecated (will be removed in Godot 4.0).[/i] InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_target">
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<return type="void" />
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<argument index="0" name="target" type="Object" />
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<description>
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Sets the node to move toward and orient with.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false">
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If [code]true[/code], and a target is set, the camera will move automatically.
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</member>
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<member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0">
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How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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</member>
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<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" default="NodePath("")">
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The target's [NodePath].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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