godot/platform
Fredia Huya-Kouadio 6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
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android Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 08:38:39 -08:00
iphone Merge pull request #45617 from RandomShaper/modernize_atomics 2021-02-18 19:40:31 +01:00
javascript Merge pull request #46446 from Faless/js/4.x_jsdoc 2021-02-26 15:31:44 +01:00
linuxbsd Allow static linking with libatomic using clang 2021-02-23 14:51:44 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
server Use -latomic when using clang (server platform) 2021-02-22 17:09:30 +01:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00