godot/platform/uwp
Marcus Brummer fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
..
export CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
app.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
app.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
joypad_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png
os_uwp.cpp Converted sensor acceleration units to m/s^2 on iOS and UWP 2021-03-17 14:05:05 +01:00
os_uwp.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00