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shaders
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Fix incompatible addition in auto exposure shader
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2021-12-16 16:06:31 +08:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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clang-format: Enable `BreakBeforeTernaryOperators`
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2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Fix incorrect RID cleanup in Rasterizers
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2021-12-06 16:05:27 +00:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #55676 from RandomShaper/fix_layered_lightmap_3.x
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2021-12-06 21:44:27 +01:00 |
rasterizer_scene_gles3.h
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Add high quality glow mode
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2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
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Fix GPU particles transform feedback for WebGL 2
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2022-01-03 00:20:42 -05:00 |
rasterizer_storage_gles3.h
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[HTML5] Use compatibility function for glGetBufferSubData.
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2021-11-26 15:58:04 +01:00 |
shader_cache_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_cache_gles3.h
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_compiler_gles3.cpp
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Add `const` qualifier support for function arguments in shaders
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2021-11-19 21:20:23 +01:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_gles3.h
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |