ba177ccaec
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
105 lines
3.8 KiB
XML
105 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.2">
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<brief_description>
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A tracked object.
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</brief_description>
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<description>
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An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally.
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As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer].
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The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
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</tutorials>
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<methods>
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<method name="get_hand" qualifiers="const">
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<return type="int" enum="ARVRPositionalTracker.TrackerHand">
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</return>
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<description>
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Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
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</description>
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</method>
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<method name="get_joy_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID.
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</description>
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</method>
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<method name="get_mesh" qualifiers="const">
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<return type="Mesh">
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</return>
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<description>
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Returns the mesh related to a controller or anchor point if one is available.
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</description>
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</method>
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<method name="get_name" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the controller or anchor point's name if available.
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</description>
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</method>
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<method name="get_orientation" qualifiers="const">
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<return type="Basis">
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</return>
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<description>
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Returns the controller's orientation matrix.
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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Returns the world-space controller position.
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</description>
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</method>
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<method name="get_tracks_orientation" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this device tracks orientation.
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</description>
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</method>
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<method name="get_tracks_position" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this device tracks position.
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="adjust_by_reference_frame" type="bool">
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</argument>
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<description>
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Returns the transform combining this device's orientation and position.
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</description>
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</method>
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<method name="get_type" qualifiers="const">
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<return type="int" enum="ARVRServer.TrackerType">
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</return>
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<description>
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Returns the tracker's type.
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</description>
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</method>
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</methods>
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<members>
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<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">
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The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code].
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</member>
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</members>
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<constants>
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<constant name="TRACKER_HAND_UNKNOWN" value="0" enum="TrackerHand">
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The hand this tracker is held in is unknown or not applicable.
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</constant>
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<constant name="TRACKER_LEFT_HAND" value="1" enum="TrackerHand">
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This tracker is the left hand controller.
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</constant>
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<constant name="TRACKER_RIGHT_HAND" value="2" enum="TrackerHand">
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This tracker is the right hand controller.
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</constant>
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</constants>
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</class>
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