godot/platform/web
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
..
api Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
export Fix file locked issue when exporting to Web. 2022-10-11 20:49:51 +08:00
js Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
audio_driver_web.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
audio_driver_web.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_web.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
display_server_web.h Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
dom_keys.inc [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
godot_js.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
godot_webgl2.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
http_client_web.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
http_client_web.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
javascript_bridge_singleton.cpp Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
logo.png [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
os_web.cpp [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
os_web.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
package-lock.json CI: Update minimatch npm dependency to silence security report 2022-10-31 11:52:52 +01:00
package.json [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
platform_config.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
run_icon.png [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Rename `Engine.target_fps` and associated project setting to `max_fps` 2022-10-03 23:54:36 +02:00
web_runtime.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.