godot/scene/animation
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
..
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
animation_blend_space_1d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_1d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree.cpp Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
animation_blend_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_node_state_machine.cpp Improvements of state machine 2022-05-02 13:06:36 -03:00
animation_node_state_machine.h Improvements of state machine 2022-05-02 13:06:36 -03:00
animation_player.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
animation_player.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
animation_tree.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
animation_tree.h Improvements of state machine 2022-05-02 13:06:36 -03:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
tween.cpp Merge pull request #60627 from aaronfranke/rename-elements 2022-05-03 14:40:01 +02:00
tween.h Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00