c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
/*************************************************************************/
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/* zip_io.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ZIP_IO_H
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#define ZIP_IO_H
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#include "io/zip.h"
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#include "io/unzip.h"
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#include "os/file_access.h"
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#include "os/copymem.h"
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static void* zipio_open(void* data, const char* p_fname, int mode) {
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FileAccess *&f = *(FileAccess**)data;
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String fname;
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fname.parse_utf8(p_fname);
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if (mode & ZLIB_FILEFUNC_MODE_WRITE) {
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f = FileAccess::open(fname,FileAccess::WRITE);
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} else {
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f = FileAccess::open(fname,FileAccess::READ);
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}
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if (!f)
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return NULL;
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return data;
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};
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static uLong zipio_read(void* data, void* fdata, void* buf, uLong size) {
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FileAccess* f = *(FileAccess**)data;
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return f->get_buffer((uint8_t*)buf, size);
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};
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static uLong zipio_write(voidpf opaque, voidpf stream, const void* buf, uLong size) {
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FileAccess* f = *(FileAccess**)opaque;
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f->store_buffer((uint8_t*)buf, size);
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return size;
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};
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static long zipio_tell (voidpf opaque, voidpf stream) {
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FileAccess* f = *(FileAccess**)opaque;
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return f->get_pos();
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};
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static long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
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FileAccess* f = *(FileAccess**)opaque;
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int pos = offset;
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switch (origin) {
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case ZLIB_FILEFUNC_SEEK_CUR:
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pos = f->get_pos() + offset;
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break;
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case ZLIB_FILEFUNC_SEEK_END:
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pos = f->get_len() + offset;
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break;
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default:
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break;
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};
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f->seek(pos);
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return 0;
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};
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static int zipio_close(voidpf opaque, voidpf stream) {
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FileAccess*& f = *(FileAccess**)opaque;
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if (f) {
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f->close();
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f=NULL;
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}
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return 0;
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};
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static int zipio_testerror(voidpf opaque, voidpf stream) {
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FileAccess* f = *(FileAccess**)opaque;
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return (f && f->get_error()!=OK)?1:0;
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};
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static voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) {
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voidpf ptr =memalloc(items*size);
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zeromem(ptr,items*size);
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return ptr;
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}
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static void zipio_free(voidpf opaque, voidpf address) {
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memfree(address);
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}
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static zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file) {
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zlib_filefunc_def io;
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io.opaque = p_file;
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io.zopen_file = zipio_open;
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io.zread_file = zipio_read;
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io.zwrite_file = zipio_write;
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io.ztell_file = zipio_tell;
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io.zseek_file = zipio_seek;
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io.zclose_file = zipio_close;
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io.zerror_file = zipio_testerror;
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io.alloc_mem=zipio_alloc;
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io.free_mem=zipio_free;
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return io;
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}
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#endif // ZIP_IO_H
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