fe52458154
Happy new year to the wonderful Godot community!
77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* navigation_obstacle_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NAVIGATION_OBSTACLE_2D_H
|
|
#define NAVIGATION_OBSTACLE_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/main/node.h"
|
|
|
|
class NavigationObstacle2D : public Node {
|
|
GDCLASS(NavigationObstacle2D, Node);
|
|
|
|
Node2D *parent_node2d = nullptr;
|
|
RID agent;
|
|
|
|
bool estimate_radius = true;
|
|
real_t radius = 1.0;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &p_property) const override;
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
NavigationObstacle2D();
|
|
virtual ~NavigationObstacle2D();
|
|
|
|
RID get_rid() const {
|
|
return agent;
|
|
}
|
|
|
|
void set_estimate_radius(bool p_estimate_radius);
|
|
bool is_radius_estimated() const {
|
|
return estimate_radius;
|
|
}
|
|
void set_radius(real_t p_radius);
|
|
real_t get_radius() const {
|
|
return radius;
|
|
}
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
private:
|
|
void initialize_agent();
|
|
void reevaluate_agent_radius();
|
|
real_t estimate_agent_radius() const;
|
|
};
|
|
|
|
#endif
|