33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0">
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<brief_description>
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A modification that holds and executes a [SkeletonModificationStack2D].
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</brief_description>
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<description>
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This [SkeletonModification2D] holds a reference to a [SkeletonModificationStack2D], allowing you to use multiple modification stacks on a single [Skeleton2D].
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[b]Note:[/b] The modifications in the held [SkeletonModificationStack2D] will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_held_modification_stack" qualifiers="const">
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<return type="SkeletonModificationStack2D">
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</return>
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<description>
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Returns the [SkeletonModificationStack2D] that this modification is holding.
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</description>
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</method>
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<method name="set_held_modification_stack">
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<return type="void">
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</return>
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<argument index="0" name="held_modification_stack" type="SkeletonModificationStack2D">
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</argument>
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<description>
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Sets the [SkeletonModificationStack2D] that this modification is holding. This modification stack will then be executed when this modification is executed.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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