266 lines
9.9 KiB
C++
266 lines
9.9 KiB
C++
/*************************************************************************/
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/* godot_plugin_config.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_PLUGIN_CONFIG_H
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#define GODOT_PLUGIN_CONFIG_H
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#include "core/error/error_list.h"
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#include "core/io/config_file.h"
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#include "core/string/ustring.h"
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static const char *PLUGIN_CONFIG_EXT = ".gdip";
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static const char *CONFIG_SECTION = "config";
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static const char *CONFIG_NAME_KEY = "name";
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static const char *CONFIG_BINARY_KEY = "binary";
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static const char *CONFIG_INITIALIZE_KEY = "initialization";
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static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
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static const char *DEPENDENCIES_SECTION = "dependencies";
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static const char *DEPENDENCIES_LINKED_KEY = "linked";
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static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
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static const char *DEPENDENCIES_SYSTEM_KEY = "system";
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static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
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static const char *DEPENDENCIES_FILES_KEY = "files";
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static const char *PLIST_SECTION = "plist";
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/*
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The `config` section and fields are required and defined as follow:
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- **name**: name of the plugin
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- **binary**: path to static `.a` library
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The `dependencies` and fields are optional.
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- **linked**: dependencies that should only be linked.
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- **embedded**: dependencies that should be linked and embedded into application.
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- **system**: system dependencies that should be linked.
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- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
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- **files**: files that would be copied into application
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The `plist` section are optional.
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- **key**: key and value that would be added in Info.plist file.
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*/
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struct PluginConfig {
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// Set to true when the config file is properly loaded.
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bool valid_config = false;
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bool supports_targets = false;
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// Unix timestamp of last change to this plugin.
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uint64_t last_updated = 0;
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// Required config section
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String name;
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String binary;
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String initialization_method;
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String deinitialization_method;
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// Optional dependencies section
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Vector<String> linked_dependencies;
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Vector<String> embedded_dependencies;
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Vector<String> system_dependencies;
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Vector<String> files_to_copy;
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Vector<String> capabilities;
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// Optional plist section
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// Supports only string types for now
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HashMap<String, String> plist;
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};
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static inline String resolve_local_dependency_path(String plugin_config_dir, String dependency_path) {
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String absolute_path;
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if (dependency_path.empty()) {
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return absolute_path;
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}
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if (dependency_path.is_abs_path()) {
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return dependency_path;
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}
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String res_path = ProjectSettings::get_singleton()->globalize_path("res://");
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absolute_path = plugin_config_dir.plus_file(dependency_path);
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return absolute_path.replace(res_path, "res://");
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}
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static inline String resolve_system_dependency_path(String dependency_path) {
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String absolute_path;
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if (dependency_path.empty()) {
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return absolute_path;
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}
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if (dependency_path.is_abs_path()) {
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return dependency_path;
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}
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String system_path = "/System/Library/Frameworks";
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return system_path.plus_file(dependency_path);
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}
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static inline Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) {
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Vector<String> paths;
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for (int i = 0; i < p_paths.size(); i++) {
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String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]);
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if (path.empty()) {
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continue;
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}
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paths.push_back(path);
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}
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return paths;
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}
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static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) {
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Vector<String> paths;
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for (int i = 0; i < p_paths.size(); i++) {
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String path = resolve_system_dependency_path(p_paths[i]);
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if (path.empty()) {
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continue;
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}
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paths.push_back(path);
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}
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return paths;
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}
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static inline bool validate_plugin(PluginConfig &plugin_config) {
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bool valid_name = !plugin_config.name.empty();
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bool valid_binary_name = !plugin_config.binary.empty();
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bool valid_initialize = !plugin_config.initialization_method.empty();
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bool valid_deinitialize = !plugin_config.deinitialization_method.empty();
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bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize;
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if (fields_value && FileAccess::exists(plugin_config.binary)) {
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plugin_config.valid_config = true;
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plugin_config.supports_targets = false;
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} else if (fields_value) {
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String file_path = plugin_config.binary.get_base_dir();
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String file_name = plugin_config.binary.get_basename().get_file();
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String release_file_name = file_path.plus_file(file_name + ".release.a");
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String debug_file_name = file_path.plus_file(file_name + ".debug.a");
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if (FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) {
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plugin_config.valid_config = true;
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plugin_config.supports_targets = true;
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}
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}
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return plugin_config.valid_config;
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}
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static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) {
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uint64_t last_updated = FileAccess::get_modified_time(config_path);
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if (!plugin_config.supports_targets) {
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last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary));
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} else {
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String file_path = plugin_config.binary.get_base_dir();
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String file_name = plugin_config.binary.get_basename().get_file();
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String release_file_name = file_path.plus_file(file_name + ".release.a");
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String debug_file_name = file_path.plus_file(file_name + ".debug.a");
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last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
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last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
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}
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return last_updated;
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}
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static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) {
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PluginConfig plugin_config = {};
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if (!config_file.is_valid()) {
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return plugin_config;
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}
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Error err = config_file->load(path);
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if (err != OK) {
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return plugin_config;
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}
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String config_base_dir = path.get_base_dir();
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plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String());
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plugin_config.initialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_INITIALIZE_KEY, String());
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plugin_config.deinitialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_DEINITIALIZE_KEY, String());
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String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String());
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plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path);
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if (config_file->has_section(DEPENDENCIES_SECTION)) {
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Vector<String> linked_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LINKED_KEY, Vector<String>());
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Vector<String> embedded_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_EMBEDDED_KEY, Vector<String>());
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Vector<String> system_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_SYSTEM_KEY, Vector<String>());
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Vector<String> files = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_FILES_KEY, Vector<String>());
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plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies);
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plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies);
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plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies);
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plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files);
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plugin_config.capabilities = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CAPABILITIES_KEY, Vector<String>());
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}
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if (config_file->has_section(PLIST_SECTION)) {
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List<String> keys;
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config_file->get_section_keys(PLIST_SECTION, &keys);
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for (int i = 0; i < keys.size(); i++) {
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String value = config_file->get_value(PLIST_SECTION, keys[i], String());
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if (value.empty()) {
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continue;
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}
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plugin_config.plist[keys[i]] = value;
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}
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}
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if (validate_plugin(plugin_config)) {
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plugin_config.last_updated = get_plugin_modification_time(plugin_config, path);
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}
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return plugin_config;
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}
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#endif // GODOT_PLUGIN_CONFIG_H
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