godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs

225 lines
11 KiB
C#

using System;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
{
public static class MarshalUtils
{
public class TypeCache
{
public INamedTypeSymbol GodotObjectType { get; }
public INamedTypeSymbol GodotGenericDictionary { get; }
public INamedTypeSymbol GodotGenericArray { get; }
public INamedTypeSymbol IDictionary { get; }
public INamedTypeSymbol ICollection { get; }
public INamedTypeSymbol GenericIDictionary { get; }
public INamedTypeSymbol SystemGenericDictionary { get; }
public INamedTypeSymbol SystemGenericList { get; }
public TypeCache(GeneratorExecutionContext context)
{
INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
{
return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName);
}
GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
GodotGenericDictionary = GetTypeByMetadataNameOrThrow("Godot.Collections.Dictionary`2");
GodotGenericArray = GetTypeByMetadataNameOrThrow("Godot.Collections.Array`1");
IDictionary = GetTypeByMetadataNameOrThrow("System.Collections.IDictionary");
ICollection = GetTypeByMetadataNameOrThrow("System.Collections.ICollection");
GenericIDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.IDictionary`2");
SystemGenericDictionary = GetTypeByMetadataNameOrThrow("System.Collections.Generic.Dictionary`2");
SystemGenericList = GetTypeByMetadataNameOrThrow("System.Collections.Generic.List`1");
}
}
public static MarshalType? ConvertManagedTypeToVariantType(ITypeSymbol type, TypeCache typeCache)
{
var specialType = type.SpecialType;
switch (specialType)
{
case SpecialType.System_Boolean:
return MarshalType.Boolean;
case SpecialType.System_Char:
return MarshalType.Char;
case SpecialType.System_SByte:
return MarshalType.SByte;
case SpecialType.System_Int16:
return MarshalType.Int16;
case SpecialType.System_Int32:
return MarshalType.Int32;
case SpecialType.System_Int64:
return MarshalType.Int64;
case SpecialType.System_Byte:
return MarshalType.Byte;
case SpecialType.System_UInt16:
return MarshalType.UInt16;
case SpecialType.System_UInt32:
return MarshalType.UInt32;
case SpecialType.System_UInt64:
return MarshalType.UInt64;
case SpecialType.System_Single:
return MarshalType.Single;
case SpecialType.System_Double:
return MarshalType.Double;
case SpecialType.System_String:
return MarshalType.String;
case SpecialType.System_Object:
return MarshalType.SystemObject;
case SpecialType.System_ValueType:
{
if (type.ContainingAssembly.Name == "GodotSharp" &&
type.ContainingNamespace.Name == "Godot")
{
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
{ Name: "Vector2i" } => MarshalType.Vector2i,
{ Name: "Rect2" } => MarshalType.Rect2,
{ Name: "Rect2i" } => MarshalType.Rect2i,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
{ Name: "Vector3i" } => MarshalType.Vector3i,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "AABB" } => MarshalType.AABB,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
{ Name: "RID" } => MarshalType.RID,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "SignalInfo" } => MarshalType.SignalInfo,
{ TypeKind: TypeKind.Enum } => MarshalType.Enum,
_ => null
};
}
return null;
}
default:
{
if (type.TypeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
{
case SpecialType.System_Byte:
return MarshalType.ByteArray;
case SpecialType.System_Int32:
return MarshalType.Int32Array;
case SpecialType.System_Int64:
return MarshalType.Int64Array;
case SpecialType.System_Single:
return MarshalType.SingleArray;
case SpecialType.System_Double:
return MarshalType.DoubleArray;
case SpecialType.System_String:
return MarshalType.StringArray;
case SpecialType.System_Object:
return MarshalType.SystemObjectArray;
}
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
if (type.ContainingAssembly.Name == "GodotSharp" &&
type.ContainingNamespace.Name == "Godot")
{
return elementType switch
{
{ Name: "Vector2" } => MarshalType.Vector2Array,
{ Name: "Vector3" } => MarshalType.Vector3Array,
{ Name: "Color" } => MarshalType.ColorArray,
_ => null
};
}
}
else if (type is INamedTypeSymbol { IsGenericType: true } genericType)
{
var genericTypeDef = genericType.ConstructedFrom;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericDictionary))
return MarshalType.GodotGenericDictionary;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GodotGenericArray))
return MarshalType.GodotGenericArray;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericDictionary))
return MarshalType.SystemGenericDictionary;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.SystemGenericList))
return MarshalType.SystemGenericList;
if (SymbolEqualityComparer.Default.Equals(genericTypeDef, typeCache.GenericIDictionary))
return MarshalType.GenericIDictionary;
return genericTypeDef.SpecialType switch
{
SpecialType.System_Collections_Generic_ICollection_T => MarshalType.GenericICollection,
SpecialType.System_Collections_Generic_IEnumerable_T => MarshalType.GenericIEnumerable,
_ => null
};
}
else
{
if (type.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerived;
if (SymbolEqualityComparer.Default.Equals(type, typeCache.IDictionary))
return MarshalType.IDictionary;
if (SymbolEqualityComparer.Default.Equals(type, typeCache.ICollection))
return MarshalType.ICollection;
if (specialType == SpecialType.System_Collections_IEnumerable)
return MarshalType.IEnumerable;
if (type.ContainingAssembly.Name == "GodotSharp")
{
switch (type.ContainingNamespace.Name)
{
case "Godot":
return type switch
{
{ Name: "StringName" } => MarshalType.StringName,
{ Name: "NodePath" } => MarshalType.NodePath,
_ => null
};
case "Godot.Collections" when !(type is INamedTypeSymbol { IsGenericType: true }):
return type switch
{
{ Name: "Dictionary" } => MarshalType.GodotDictionary,
{ Name: "Array" } => MarshalType.GodotArray,
_ => null
};
}
}
}
break;
}
}
return null;
}
private static bool SimpleDerivesFrom(this ITypeSymbol? type, ITypeSymbol candidateBaseType)
{
while (type != null)
{
if (SymbolEqualityComparer.Default.Equals(type, candidateBaseType))
return true;
type = type.BaseType;
}
return false;
}
}
}