535 lines
19 KiB
C#
535 lines
19 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class ScriptBoilerplateGenerator : ISourceGenerator
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{
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.AreGodotSourceGeneratorsDisabled())
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return;
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INamedTypeSymbol[] godotClasses = context
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.Compilation.SyntaxTrees
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.SelectMany(tree =>
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tree.GetRoot().DescendantNodes()
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.OfType<ClassDeclarationSyntax>()
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.SelectGodotScriptClasses(context.Compilation)
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// Report and skip non-partial classes
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.Where(x =>
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{
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if (x.cds.IsPartial())
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{
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if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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{
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Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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return false;
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}
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return true;
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}
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Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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return false;
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})
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.Select(x => x.symbol)
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)
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.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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.ToArray();
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if (godotClasses.Length > 0)
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{
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var typeCache = new MarshalUtils.TypeCache(context);
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, typeCache, godotClass);
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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INamedTypeSymbol symbol
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)
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{
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string className = symbol.Name;
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedName() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueName = hasNamespace ?
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classNs + "." + className + "_ScriptBoilerplate_Generated" :
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className + "_ScriptBoilerplate_Generated";
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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source.Append(classNs);
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source.Append(" {\n\n");
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}
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.Name);
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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source.Append("partial class ");
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source.Append(className);
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source.Append("\n{\n");
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var members = symbol.GetMembers();
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// TODO: Static static marshaling (no reflection, no runtime type checks)
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var methodSymbols = members
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.Where(s => s.Kind == SymbolKind.Method)
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.Cast<IMethodSymbol>()
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.Where(m => m.MethodKind == MethodKind.Ordinary && !m.IsImplicitlyDeclared);
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var propertySymbols = members
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.Where(s => s.Kind == SymbolKind.Property)
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.Cast<IPropertySymbol>();
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var fieldSymbols = members
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.Where(s => s.Kind == SymbolKind.Field)
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.Cast<IFieldSymbol>()
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.Where(p => !p.IsImplicitlyDeclared);
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var godotClassMethods = WhereHasCompatibleGodotType(methodSymbols, typeCache).ToArray();
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var godotClassProperties = WhereIsCompatibleGodotType(propertySymbols, typeCache).ToArray();
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var godotClassFields = WhereIsCompatibleGodotType(fieldSymbols, typeCache).ToArray();
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source.Append(" private class GodotInternal {\n");
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// Generate cached StringNames for methods and properties, for fast lookup
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foreach (var method in godotClassMethods)
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{
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string methodName = method.Method.Name;
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source.Append(" public static readonly StringName MethodName_");
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source.Append(methodName);
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source.Append(" = \"");
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source.Append(methodName);
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source.Append("\";\n");
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}
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.Property.Name;
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source.Append(" public static readonly StringName PropName_");
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source.Append(propertyName);
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source.Append(" = \"");
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source.Append(propertyName);
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source.Append("\";\n");
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}
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foreach (var field in godotClassFields)
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{
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string fieldName = field.Field.Name;
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source.Append(" public static readonly StringName PropName_");
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source.Append(fieldName);
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source.Append(" = \"");
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source.Append(fieldName);
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source.Append("\";\n");
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}
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source.Append(" }\n"); // class GodotInternal
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// Generate InvokeGodotClassMethod
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if (godotClassMethods.Length > 0)
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{
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source.Append(" protected override bool InvokeGodotClassMethod(in godot_string_name method, ");
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source.Append("NativeVariantPtrArgs args, int argCount, out godot_variant ret)\n {\n");
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foreach (var method in godotClassMethods)
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{
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GenerateMethodInvoker(method, source);
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}
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source.Append(" return base.InvokeGodotClassMethod(method, args, argCount, out ret);\n");
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source.Append(" }\n");
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}
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// Generate Set/GetGodotClassPropertyValue
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if (godotClassProperties.Length > 0 || godotClassFields.Length > 0)
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{
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bool isFirstEntry;
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// Setters
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bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.Field.IsReadOnly) &&
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godotClassProperties.All(pi => pi.Property.IsReadOnly);
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if (!allPropertiesAreReadOnly)
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{
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source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
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source.Append("in godot_variant value)\n {\n");
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isFirstEntry = true;
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foreach (var property in godotClassProperties)
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{
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if (property.Property.IsReadOnly)
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continue;
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GeneratePropertySetter(property.Property.Name,
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property.Property.Type.FullQualifiedName(), source, isFirstEntry);
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isFirstEntry = false;
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}
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foreach (var field in godotClassFields)
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{
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if (field.Field.IsReadOnly)
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continue;
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GeneratePropertySetter(field.Field.Name,
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field.Field.Type.FullQualifiedName(), source, isFirstEntry);
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isFirstEntry = false;
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}
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source.Append(" return base.SetGodotClassPropertyValue(name, value);\n");
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source.Append(" }\n");
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}
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// Getters
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source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
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source.Append("out godot_variant value)\n {\n");
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isFirstEntry = true;
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foreach (var property in godotClassProperties)
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{
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GeneratePropertyGetter(property.Property.Name, source, isFirstEntry);
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isFirstEntry = false;
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}
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foreach (var field in godotClassFields)
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{
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GeneratePropertyGetter(field.Field.Name, source, isFirstEntry);
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isFirstEntry = false;
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}
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source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n");
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source.Append(" }\n");
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}
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// Generate HasGodotClassMethod
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if (godotClassMethods.Length > 0)
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{
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source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
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bool isFirstEntry = true;
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foreach (var method in godotClassMethods)
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{
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GenerateHasMethodEntry(method, source, isFirstEntry);
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isFirstEntry = false;
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}
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source.Append(" return base.HasGodotClassMethod(method);\n");
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source.Append(" }\n");
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}
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source.Append("}\n"); // partial class
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("}\n"); // outer class
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containingType = containingType.ContainingType;
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}
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}
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if (hasNamespace)
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{
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source.Append("\n}\n");
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}
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context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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private static void GenerateMethodInvoker(
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GodotMethodInfo method,
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StringBuilder source
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)
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{
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string methodName = method.Method.Name;
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source.Append(" if (method == GodotInternal.MethodName_");
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source.Append(methodName);
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source.Append(" && argCount == ");
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source.Append(method.ParamTypes.Length);
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source.Append(") {\n");
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if (method.RetType != null)
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source.Append(" object retBoxed = ");
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else
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source.Append(" ");
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source.Append(methodName);
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source.Append("(");
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for (int i = 0; i < method.ParamTypes.Length; i++)
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{
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if (i != 0)
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source.Append(", ");
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// TODO: static marshaling (no reflection, no runtime type checks)
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string paramTypeQualifiedName = method.ParamTypeSymbols[i].FullQualifiedName();
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source.Append("(");
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source.Append(paramTypeQualifiedName);
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source.Append(")Marshaling.ConvertVariantToManagedObjectOfType(args[");
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source.Append(i);
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source.Append("], typeof(");
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source.Append(paramTypeQualifiedName);
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source.Append("))");
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}
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source.Append(");\n");
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if (method.RetType != null)
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{
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// TODO: static marshaling (no reflection, no runtime type checks)
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source.Append(" ret = Marshaling.ConvertManagedObjectToVariant(retBoxed);\n");
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source.Append(" return true;\n");
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}
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else
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{
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source.Append(" ret = default;\n");
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source.Append(" return true;\n");
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}
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source.Append(" }\n");
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}
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private static void GeneratePropertySetter(
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string propertyMemberName,
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string propertyTypeQualifiedName,
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StringBuilder source,
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bool isFirstEntry
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)
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{
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source.Append(" ");
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if (!isFirstEntry)
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source.Append("else ");
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source.Append("if (name == GodotInternal.PropName_");
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source.Append(propertyMemberName);
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source.Append(") {\n");
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source.Append(" ");
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source.Append(propertyMemberName);
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source.Append(" = ");
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// TODO: static marshaling (no reflection, no runtime type checks)
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source.Append("(");
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source.Append(propertyTypeQualifiedName);
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source.Append(")Marshaling.ConvertVariantToManagedObjectOfType(value, typeof(");
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source.Append(propertyTypeQualifiedName);
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source.Append("));\n");
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source.Append(" return true;\n");
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source.Append(" }\n");
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}
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private static void GeneratePropertyGetter(
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string propertyMemberName,
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StringBuilder source,
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bool isFirstEntry
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)
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{
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source.Append(" ");
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if (!isFirstEntry)
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source.Append("else ");
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source.Append("if (name == GodotInternal.PropName_");
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source.Append(propertyMemberName);
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source.Append(") {\n");
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// TODO: static marshaling (no reflection, no runtime type checks)
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source.Append(" value = Marshaling.ConvertManagedObjectToVariant(");
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source.Append(propertyMemberName);
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source.Append(");\n");
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source.Append(" return true;\n");
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source.Append(" }\n");
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}
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private static void GenerateHasMethodEntry(
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GodotMethodInfo method,
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StringBuilder source,
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bool isFirstEntry
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)
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{
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string methodName = method.Method.Name;
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source.Append(" ");
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if (!isFirstEntry)
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source.Append("else ");
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source.Append("if (method == GodotInternal.MethodName_");
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source.Append(methodName);
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source.Append(") {\n return true;\n }\n");
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}
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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private struct GodotMethodInfo
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{
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public GodotMethodInfo(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType)
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{
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Method = method;
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ParamTypes = paramTypes;
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ParamTypeSymbols = paramTypeSymbols;
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RetType = retType;
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}
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public IMethodSymbol Method { get; }
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public ImmutableArray<MarshalType> ParamTypes { get; }
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public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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public MarshalType? RetType { get; }
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}
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private struct GodotPropertyInfo
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{
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public GodotPropertyInfo(IPropertySymbol property, MarshalType type)
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{
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Property = property;
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Type = type;
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}
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public IPropertySymbol Property { get; }
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public MarshalType Type { get; }
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}
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private struct GodotFieldInfo
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{
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public GodotFieldInfo(IFieldSymbol field, MarshalType type)
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{
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Field = field;
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Type = type;
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}
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public IFieldSymbol Field { get; }
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public MarshalType Type { get; }
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}
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private static IEnumerable<GodotMethodInfo> WhereHasCompatibleGodotType(
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IEnumerable<IMethodSymbol> methods,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var method in methods)
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{
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if (method.IsGenericMethod)
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continue;
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var retType = method.ReturnsVoid ?
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null :
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MarshalUtils.ConvertManagedTypeToVariantType(method.ReturnType, typeCache);
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if (retType == null && !method.ReturnsVoid)
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continue;
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var parameters = method.Parameters;
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var paramTypes = parameters
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// Currently we don't support `ref`, `out`, `in`, `ref readonly` parameters (and we never may)
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.Where(p => p.RefKind == RefKind.None)
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// Attempt to determine the variant type
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.Select(p => MarshalUtils.ConvertManagedTypeToVariantType(p.Type, typeCache))
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// Discard parameter types that couldn't be determined (null entries)
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.Where(t => t != null).Cast<MarshalType>().ToImmutableArray();
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// If any parameter type was incompatible, it was discarded so the length won't match
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if (parameters.Length > paramTypes.Length)
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continue; // Ignore incompatible method
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yield return new GodotMethodInfo(method, paramTypes, parameters
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.Select(p => p.Type).ToImmutableArray(), retType);
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}
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}
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private static IEnumerable<GodotPropertyInfo> WhereIsCompatibleGodotType(
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IEnumerable<IPropertySymbol> properties,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var property in properties)
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{
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// Ignore properties without a getter. Godot properties must be readable.
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if (property.IsWriteOnly)
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continue;
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var marshalType = MarshalUtils.ConvertManagedTypeToVariantType(property.Type, typeCache);
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if (marshalType == null)
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continue;
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yield return new GodotPropertyInfo(property, marshalType.Value);
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}
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}
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private static IEnumerable<GodotFieldInfo> WhereIsCompatibleGodotType(
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IEnumerable<IFieldSymbol> fields,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var field in fields)
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{
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var marshalType = MarshalUtils.ConvertManagedTypeToVariantType(field.Type, typeCache);
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if (marshalType == null)
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continue;
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yield return new GodotFieldInfo(field, marshalType.Value);
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}
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}
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}
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}
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