godot/scene/resources/2d
smix8 9dd05964d5 Fix NavigationPolygon not updating consistently on rebakes
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
..
skeleton Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
SCsub
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_mesh_source_geometry_data_2d.h Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_polygon.cpp Fix NavigationPolygon not updating consistently on rebakes 2024-07-14 22:01:11 +02:00
navigation_polygon.h Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
polygon_path_finder.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
tile_set.cpp TileSet: Maintain NavigationPolygon sub-polygons when rotating 2024-06-13 22:16:46 +01:00
tile_set.h Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h