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effects
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
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2024-05-10 11:57:27 -03:00 |
environment
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SDFGI: fix crash if update_data is nullptr
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2024-07-19 18:27:32 +02:00 |
forward_clustered
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SDFGI: fix crash if update_data is nullptr
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2024-07-19 18:27:32 +02:00 |
forward_mobile
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Merge pull request #86516 from jsjtxietian/fix-camera-direction
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2024-07-18 10:45:20 +02:00 |
shaders
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Merge pull request #94629 from RandomShaper/fix_undef_position
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2024-07-24 09:59:24 +02:00 |
spirv-reflect
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…
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storage_rd
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Fix crash when assigning more textures than expected to texture array
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2024-07-22 20:51:11 +03:00 |
SCsub
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…
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cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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…
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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…
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pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Linearize color if HDR 2D is on
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2024-07-24 09:49:50 +02:00 |
renderer_canvas_render_rd.h
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
renderer_compositor_rd.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor_rd.h
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Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 12:46:58 +10:00 |
renderer_scene_render_rd.cpp
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Make RenderSceneData take projection correction into account
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2024-06-27 10:44:30 +10:00 |
renderer_scene_render_rd.h
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Disable camera_effects on some debug draw mode
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2024-06-19 16:45:58 +02:00 |
shader_rd.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |