godot/platform
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
..
android Code simplifications 2023-06-21 22:37:26 +02:00
ios SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
linuxbsd SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
macos SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
uwp SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
web SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
windows SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00