Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 8931177d47
Merge pull request #93824 from wheatear-dev/test-option-button
Add unit tests for `OptionButton`
2024-08-28 00:11:30 +02:00
.github Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
core Merge pull request #92123 from timothyqiu/estimate-end 2024-08-28 00:10:47 +02:00
doc Merge pull request #93363 from kitbdev/pass-propagate 2024-08-28 00:11:06 +02:00
drivers Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
editor Merge pull request #93611 from KoBeWi/path_rush 2024-08-28 00:11:16 +02:00
main Merge pull request #93746 from KoBeWi/by_extension 2024-08-28 00:11:20 +02:00
misc Merge pull request #95275 from OlesyaGerasimenko/master 2024-08-27 22:27:44 +02:00
modules ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
platform Merge pull request #96168 from CreatedBySeb/remove-user-prefix 2024-08-27 17:52:40 +02:00
scene Merge pull request #93800 from EAinsley/fix#92929 2024-08-28 00:11:25 +02:00
servers Merge pull request #95984 from timothyqiu/what-identifier 2024-08-27 16:55:06 +02:00
tests Merge pull request #93824 from wheatear-dev/test-option-button 2024-08-28 00:11:30 +02:00
thirdparty thorvg: Update to 0.14.7 2024-08-27 15:54:10 +02:00
.clang-format
.clang-tidy CI: Add pre-commit hook for `clang-tidy` 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add `svgo` pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
.pre-commit-config.yaml Add support to the Android editor for signing and verifying Android apks 2024-08-26 11:38:49 -07:00
AUTHORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
DONORS.md Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
LICENSE.txt
LOGO_LICENSE.txt
README.md
SConstruct Merge pull request #87376 from shana/add-num-jobs-option 2024-08-28 00:10:23 +02:00
gles3_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
godot.manifest
icon.png
icon.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
icon_outlined.png
icon_outlined.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
logo.png
logo.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
logo_outlined.png
logo_outlined.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
methods.py Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 2024-07-22 17:30:25 +02:00
platform_methods.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to `pyproject.toml` 2024-06-03 10:19:58 -05:00
scu_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs