godot/scene
Marcel Admiraal ea4ee986b5 Normalise p_up_direction vector in move_and_slide() and
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
..
2d Normalise p_up_direction vector in move_and_slide() and 2020-06-16 10:11:54 +01:00
3d Normalise p_up_direction vector in move_and_slide() and 2020-06-16 10:11:54 +01:00
animation SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gui Fixes the stopping of animation effects in bbcode after appending 2020-06-15 14:34:35 +02:00
main Fix signal duplication bug when duplicating node with instanced children 2020-06-11 09:37:47 +08:00
resources Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:33:32 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00