godot/scene
kobewi a1c32a9462 Only update particle velocity when it changes
(cherry picked from commit cb0a37f61a)
2024-01-25 17:19:41 +01:00
..
2d Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
3d Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
animation Fix discrete key retrieval method after start 2024-01-25 17:19:41 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix RichTextLabel.remove_paragraph crash by popping current 2024-01-25 17:03:57 +01:00
main Fix crash caused by stale owner 2024-01-25 17:03:57 +01:00
resources Fix file disappearing when renaming dependencies 2024-01-25 17:19:41 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00