godot/tests/core/templates/test_paged_array.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

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/*************************************************************************/
/* test_paged_array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_PAGED_ARRAY_H
#define TEST_PAGED_ARRAY_H
#include "core/templates/paged_array.h"
#include "thirdparty/doctest/doctest.h"
namespace TestPagedArray {
// PagedArray
TEST_CASE("[PagedArray] Simple fill and refill") {
PagedArrayPool<uint32_t> pool;
PagedArray<uint32_t> array;
array.set_page_pool(&pool);
for (uint32_t i = 0; i < 123456; i++) {
array.push_back(i);
}
CHECK_MESSAGE(
array.size() == 123456,
"PagedArray should have 123456 elements.");
bool all_match = true;
for (uint32_t i = 0; i < 123456; i++) {
if (array[i] != i) {
all_match = false;
break;
}
}
CHECK_MESSAGE(
all_match,
"PagedArray elements should match from 0 to 123455.");
array.clear();
CHECK_MESSAGE(
array.size() == 0,
"PagedArray elements should be 0 after clear.");
for (uint32_t i = 0; i < 999; i++) {
array.push_back(i);
}
CHECK_MESSAGE(
array.size() == 999,
"PagedArray should have 999 elements.");
all_match = true;
for (uint32_t i = 0; i < 999; i++) {
if (array[i] != i) {
all_match = false;
}
}
CHECK_MESSAGE(
all_match,
"PagedArray elements should match from 0 to 998.");
array.reset(); //reset so pagepool can be reset
pool.reset();
}
TEST_CASE("[PagedArray] Shared pool fill, including merging") {
PagedArrayPool<uint32_t> pool;
PagedArray<uint32_t> array1;
PagedArray<uint32_t> array2;
array1.set_page_pool(&pool);
array2.set_page_pool(&pool);
for (uint32_t i = 0; i < 123456; i++) {
array1.push_back(i);
}
CHECK_MESSAGE(
array1.size() == 123456,
"PagedArray #1 should have 123456 elements.");
bool all_match = true;
for (uint32_t i = 0; i < 123456; i++) {
if (array1[i] != i) {
all_match = false;
}
}
CHECK_MESSAGE(
all_match,
"PagedArray #1 elements should match from 0 to 123455.");
for (uint32_t i = 0; i < 999; i++) {
array2.push_back(i);
}
CHECK_MESSAGE(
array2.size() == 999,
"PagedArray #2 should have 999 elements.");
all_match = true;
for (uint32_t i = 0; i < 999; i++) {
if (array2[i] != i) {
all_match = false;
}
}
CHECK_MESSAGE(
all_match,
"PagedArray #2 elements should match from 0 to 998.");
array1.merge_unordered(array2);
CHECK_MESSAGE(
array1.size() == 123456 + 999,
"PagedArray #1 should now be 123456 + 999 elements.");
CHECK_MESSAGE(
array2.size() == 0,
"PagedArray #2 should now be 0 elements.");
array1.reset(); //reset so pagepool can be reset
array2.reset(); //reset so pagepool can be reset
pool.reset();
}
} // namespace TestPagedArray
#endif // TEST_PAGED_ARRAY_H