godot/platform
Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 16:25:19 +02:00
..
android
iphone Merge pull request #40557 from PoqXert/game-center 2020-10-02 10:58:14 +02:00
javascript [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
osx
server
uwp
windows
x11
SCsub
register_platform_apis.h