godot/scene
Gilles Roudiere 896e5a64d3 Fixes wrong calculation of gridcontainer's children size 2018-03-18 22:33:17 +01:00
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2d Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
3d Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
animation AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fixes wrong calculation of gridcontainer's children size 2018-03-18 22:33:17 +01:00
main Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted 2018-03-15 23:13:04 +01:00
resources Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options 2018-03-13 13:38:35 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00